Okay, I'm curious. What can it override that we can't already by adding a node ? I can already override values, color, particle shape etc. Can we rename the input names in the override PPG to make it a bit easier to see what the override is actually controlling ?



On 3/27/2013 14:43, Chris Chia wrote:
Ice overrides can do more than just overriding a base node value ;)

On 27 Mar, 2013, at 9:33 PM, "Toonafish" <[email protected]> wrote:

No need for custom parameters, just plugin in a scalar or integer node and 
you're set to override a value


On 3/27/2013 14:10, Chris Chia wrote:
It makes it so much easier to override parameters without going thru the hard 
way with the custom parameters... And it makes it easy to track what parameters 
have been overridden with the visual aids in the ice tree...


On 27 Mar, 2013, at 9:07 PM, "Rob Chapman" 
<[email protected]<mailto:[email protected]>> wrote:

yes, I thought that too,  we are allowed to talk about this now right?   the 
NDA is over?

but a big EG is you could vary the number of particles in different passes.  
personally, for this I have different point clouds per pass but hey, a feature 
is a feature...  :)



On 27 March 2013 13:58, Felix Geremus 
<[email protected]<mailto:[email protected]>> wrote:
Soooo, can somebody enlighten me what's so great about ICE overrides (one of 
our 4 amazing new features)? I just watched the video and all that can be done 
since forever by overriding the values of low level nodes instead of exposed 
compound parameters? Or am I missing something?

Felix



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