i would have thought the more third party willing to develop on softimage
platform the better, yes the fabric engine looks really promising, but its
still not a "solution" its a tool designed to create other tools, as
powerful a tool it is to a TD or coder, in this instance its like replacing
ice with something even more sophisticated and specialised,

To give you another example, i don't know if any of you have seen the Psyop
ruffle feather engine, that is ice based and amazing, but i can't create
somthing like that, we can't all go away for a year or 2 and become TD's in
order to build our own little feather systems in ice, sometimes its nice to
have a production ready out of the box solution identical and compatible
everywhere in the world.


On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:

>  Have you had a look at fabric engines vimeo page?  They have started a
> fur package probably more as a tech demo at this stage, but they may be
> planning to complete it as a full package.
>
> It would of course be maya/soft compatible, and you know its good if Helge
> Mathee had anything to do with it!
>
> N
>
> Sent from my Windows Phone
>  ------------------------------
> From: Sebastien Sterling <[email protected]>
> Sent: 19/04/2013 7:26 PM
> To: [email protected]
> Subject: Yeti for Softimage
>
>     Hello List.
>
>  I just wanted to perform a quick survey of what solutions people are
> using for hair/fur/feathers in softimage these days.
>
>  recently a new tool has become available on the market, its a production
> ready all in one hair/feather solution. it's called Yeti
>
>  http://peregrinelabs.com/yeti/
>
>
>  The hair module in softimage doesn't seem to have aged well, and i know
> what a lot of you are thinking, ice already gives us a multitude of ways to
> develop hair solutions... However, there doesn't seem to be any universal
> go to hair solution for softimage. this can be a problem for numerous
> reasons. and as good as ice is, it's short comings can't be ignored (ex:
> styling tools?)
>
>  I wrote an email to Peregrine asking if there where any plans for a port
> to XSI, they responded as follows:
>
> Hi Sebastien,
>
> Thank you for the great feedback - we have investigated Yeti integration
> for rendering preview which may be available in a later version but at this
> time we're not planning an XSI version of the editing tools.  Adding in
> support for a whole new 3D application is a large task and we haven't had
> enough demand for an XSI version at this stage.  If at some point that
> changes and it looks like a studio may commit to a large number of licenses
> we could afford to do this.
>
>  So yes, i guess I'm asking who would like Yeti to come to softimage, and
> if Not, why?
>
>  good day :)
>
>

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