i would have thought the more third party willing to develop on softimage platform the better, yes the fabric engine looks really promising, but its still not a "solution" its a tool designed to create other tools, as powerful a tool it is to a TD or coder, in this instance its like replacing ice with something even more sophisticated and specialised,
To give you another example, i don't know if any of you have seen the Psyop ruffle feather engine, that is ice based and amazing, but i can't create somthing like that, we can't all go away for a year or 2 and become TD's in order to build our own little feather systems in ice, sometimes its nice to have a production ready out of the box solution identical and compatible everywhere in the world. On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: > Have you had a look at fabric engines vimeo page? They have started a > fur package probably more as a tech demo at this stage, but they may be > planning to complete it as a full package. > > It would of course be maya/soft compatible, and you know its good if Helge > Mathee had anything to do with it! > > N > > Sent from my Windows Phone > ------------------------------ > From: Sebastien Sterling <[email protected]> > Sent: 19/04/2013 7:26 PM > To: [email protected] > Subject: Yeti for Softimage > > Hello List. > > I just wanted to perform a quick survey of what solutions people are > using for hair/fur/feathers in softimage these days. > > recently a new tool has become available on the market, its a production > ready all in one hair/feather solution. it's called Yeti > > http://peregrinelabs.com/yeti/ > > > The hair module in softimage doesn't seem to have aged well, and i know > what a lot of you are thinking, ice already gives us a multitude of ways to > develop hair solutions... However, there doesn't seem to be any universal > go to hair solution for softimage. this can be a problem for numerous > reasons. and as good as ice is, it's short comings can't be ignored (ex: > styling tools?) > > I wrote an email to Peregrine asking if there where any plans for a port > to XSI, they responded as follows: > > Hi Sebastien, > > Thank you for the great feedback - we have investigated Yeti integration > for rendering preview which may be available in a later version but at this > time we're not planning an XSI version of the editing tools. Adding in > support for a whole new 3D application is a large task and we haven't had > enough demand for an XSI version at this stage. If at some point that > changes and it looks like a studio may commit to a large number of licenses > we could afford to do this. > > So yes, i guess I'm asking who would like Yeti to come to softimage, and > if Not, why? > > good day :) > >

