Just to clarify - the Creation
modules<http://fabricengine.com/creation-modules/>are designed to be
much more 'out of the box' than the Creation Platform
itself (which, as you rightly say, is a tool for building tools). Right now
we're focused on modules for locomotion/crowds (Horde), scene assembly
(Stage) and vegetation (Flora).

Tufty (the hair module) is on hold at the moment but we'll pick it up again
later this year (sooner if someone wants us to build them a hair system).
When it's made available it will provide out of the box functionality, and
run standalone as well as inside Maya and Softimage (which I think is a
pretty good attempt at " its nice to have a production ready out of the box
solution identical and compatible everywhere in the world"). The preview
video <https://vimeo.com/51762811> that we released last year already
showed a viable workflow - we just want to do a lot more with it before we
release anything.




On 20 April 2013 11:54, Sebastien Sterling <[email protected]>wrote:

> i would have thought the more third party willing to develop on softimage
> platform the better, yes the fabric engine looks really promising, but its
> still not a "solution" its a tool designed to create other tools, as
> powerful a tool it is to a TD or coder, in this instance its like replacing
> ice with something even more sophisticated and specialised,
>
> To give you another example, i don't know if any of you have seen the
> Psyop ruffle feather engine, that is ice based and amazing, but i can't
> create somthing like that, we can't all go away for a year or 2 and become
> TD's in order to build our own little feather systems in ice, sometimes its
> nice to have a production ready out of the box solution identical and
> compatible everywhere in the world.
>
>
> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>
>>  Have you had a look at fabric engines vimeo page?  They have started a
>> fur package probably more as a tech demo at this stage, but they may be
>> planning to complete it as a full package.
>>
>> It would of course be maya/soft compatible, and you know its good if
>> Helge Mathee had anything to do with it!
>>
>> N
>>
>> Sent from my Windows Phone
>>  ------------------------------
>> From: Sebastien Sterling <[email protected]>
>> Sent: 19/04/2013 7:26 PM
>>
>> To: [email protected]
>> Subject: Yeti for Softimage
>>
>>     Hello List.
>>
>>  I just wanted to perform a quick survey of what solutions people are
>> using for hair/fur/feathers in softimage these days.
>>
>>  recently a new tool has become available on the market, its a production
>> ready all in one hair/feather solution. it's called Yeti
>>
>>  http://peregrinelabs.com/yeti/
>>
>>
>>  The hair module in softimage doesn't seem to have aged well, and i know
>> what a lot of you are thinking, ice already gives us a multitude of ways to
>> develop hair solutions... However, there doesn't seem to be any universal
>> go to hair solution for softimage. this can be a problem for numerous
>> reasons. and as good as ice is, it's short comings can't be ignored (ex:
>> styling tools?)
>>
>>  I wrote an email to Peregrine asking if there where any plans for a port
>> to XSI, they responded as follows:
>>
>> Hi Sebastien,
>>
>> Thank you for the great feedback - we have investigated Yeti integration
>> for rendering preview which may be available in a later version but at this
>> time we're not planning an XSI version of the editing tools.  Adding in
>> support for a whole new 3D application is a large task and we haven't had
>> enough demand for an XSI version at this stage.  If at some point that
>> changes and it looks like a studio may commit to a large number of licenses
>> we could afford to do this.
>>
>>  So yes, i guess I'm asking who would like Yeti to come to softimage, and
>> if Not, why?
>>
>>  good day :)
>>
>>
>

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