Code in html? They don't do the browser plugin anymore.

You're right about the other things as far as I know though. Write a tool
in Fabric and it's usable from Maya and Softimage. Their hair system
example is essentially an example of that. Their viewport integration seems
to be cross-platform.

They have painting samples already, and a brush API, so it's not so far
fetched to make an artisan tools clone if you were so inclined, and can
code.

An ICE clone? That's harder. :p



On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
[email protected]> wrote:

> Apologies for resurrecting this topic, only i was chatting to our
> character fx supervisor about Fabric, and it got me thinking, would it be
> possible to create something like ice in fabric engine, but for maya? i
> mean possible, not viable, i don't want to see ice in maya, i was just
> wondering what are the limits, it sounds like an sdk away from home, could
> one make deformers operators, could you make a version of artisan sculpt
> tools for softimage with deformers linked to brushes ? would it all have to
> happen in a second interface, or is there a way of integrating it
> seamlessly with what is already there in maya and softimages UI, also i was
> told that you can code in html and the KL core does the heavy lifting is
> this right ? sorry again if any of this in inacurate
>
>
> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
>
>> Don't get me wrong - Yeti is great software, and the guys at Peregrine
>> are very smart. I was just responding to the comments about Fabric :)
>>
>>
>> On 20 April 2013 13:33, Sebastien Sterling 
>> <[email protected]>wrote:
>>
>>> Hello Paul, i have in fact seen the demo for the hair module, and in
>>> general the fabric engine looks amazing, up until now i was under the
>>> impression it was going to be some external application that would instance
>>> things back into softimage or maya, i was not aware that you intended to
>>> integrate it into both applications, i'm curious and very eager to see what
>>> this might look like :)
>>>
>>> the thing i like with yeti after having seen it in action is the
>>> interaction model is really solid, you have a node based editor to build
>>> your simulation tree where your setting live like ice, but you can also
>>> come in and comb and tweek the guides manually, its also really cleaver
>>> about instancing. more to the point its very specifically built for
>>> "artists" to create production quality hair.
>>>
>>>
>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>>>
>>>> Just to clarify - the Creation 
>>>> modules<http://fabricengine.com/creation-modules/>are designed to be much 
>>>> more 'out of the box' than the Creation Platform
>>>> itself (which, as you rightly say, is a tool for building tools). Right now
>>>> we're focused on modules for locomotion/crowds (Horde), scene assembly
>>>> (Stage) and vegetation (Flora).
>>>>
>>>> Tufty (the hair module) is on hold at the moment but we'll pick it up
>>>> again later this year (sooner if someone wants us to build them a hair
>>>> system). When it's made available it will provide out of the box
>>>> functionality, and run standalone as well as inside Maya and Softimage
>>>> (which I think is a pretty good attempt at " its nice to have a
>>>> production ready out of the box solution identical and compatible
>>>> everywhere in the world"). The preview 
>>>> video<https://vimeo.com/51762811>that we released last year already showed 
>>>> a viable workflow - we just want
>>>> to do a lot more with it before we release anything.
>>>>
>>>>
>>>>
>>>>
>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> i would have thought the more third party willing to develop on
>>>>> softimage platform the better, yes the fabric engine looks really
>>>>> promising, but its still not a "solution" its a tool designed to create
>>>>> other tools, as powerful a tool it is to a TD or coder, in this instance
>>>>> its like replacing ice with something even more sophisticated and
>>>>> specialised,
>>>>>
>>>>> To give you another example, i don't know if any of you have seen the
>>>>> Psyop ruffle feather engine, that is ice based and amazing, but i can't
>>>>> create somthing like that, we can't all go away for a year or 2 and become
>>>>> TD's in order to build our own little feather systems in ice, sometimes 
>>>>> its
>>>>> nice to have a production ready out of the box solution identical and
>>>>> compatible everywhere in the world.
>>>>>
>>>>>
>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>
>>>>>>  Have you had a look at fabric engines vimeo page?  They have
>>>>>> started a fur package probably more as a tech demo at this stage, but 
>>>>>> they
>>>>>> may be planning to complete it as a full package.
>>>>>>
>>>>>> It would of course be maya/soft compatible, and you know its good if
>>>>>> Helge Mathee had anything to do with it!
>>>>>>
>>>>>> N
>>>>>>
>>>>>> Sent from my Windows Phone
>>>>>>  ------------------------------
>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>
>>>>>> To: [email protected]
>>>>>> Subject: Yeti for Softimage
>>>>>>
>>>>>>     Hello List.
>>>>>>
>>>>>>  I just wanted to perform a quick survey of what solutions people are
>>>>>> using for hair/fur/feathers in softimage these days.
>>>>>>
>>>>>>  recently a new tool has become available on the market, its a
>>>>>> production ready all in one hair/feather solution. it's called Yeti
>>>>>>
>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>
>>>>>>
>>>>>>  The hair module in softimage doesn't seem to have aged well, and i
>>>>>> know what a lot of you are thinking, ice already gives us a multitude of
>>>>>> ways to develop hair solutions... However, there doesn't seem to be any
>>>>>> universal go to hair solution for softimage. this can be a problem for
>>>>>> numerous reasons. and as good as ice is, it's short comings can't be
>>>>>> ignored (ex: styling tools?)
>>>>>>
>>>>>>  I wrote an email to Peregrine asking if there where any plans for a
>>>>>> port to XSI, they responded as follows:
>>>>>>
>>>>>> Hi Sebastien,
>>>>>>
>>>>>> Thank you for the great feedback - we have investigated Yeti
>>>>>> integration for rendering preview which may be available in a later 
>>>>>> version
>>>>>> but at this time we're not planning an XSI version of the editing tools.
>>>>>>  Adding in support for a whole new 3D application is a large task and we
>>>>>> haven't had enough demand for an XSI version at this stage.  If at some
>>>>>> point that changes and it looks like a studio may commit to a large 
>>>>>> number
>>>>>> of licenses we could afford to do this.
>>>>>>
>>>>>>  So yes, i guess I'm asking who would like Yeti to come to softimage,
>>>>>> and if Not, why?
>>>>>>
>>>>>>  good day :)
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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