Code in html? They don't do the browser plugin anymore. You're right about the other things as far as I know though. Write a tool in Fabric and it's usable from Maya and Softimage. Their hair system example is essentially an example of that. Their viewport integration seems to be cross-platform.
They have painting samples already, and a brush API, so it's not so far fetched to make an artisan tools clone if you were so inclined, and can code. An ICE clone? That's harder. :p On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < [email protected]> wrote: > Apologies for resurrecting this topic, only i was chatting to our > character fx supervisor about Fabric, and it got me thinking, would it be > possible to create something like ice in fabric engine, but for maya? i > mean possible, not viable, i don't want to see ice in maya, i was just > wondering what are the limits, it sounds like an sdk away from home, could > one make deformers operators, could you make a version of artisan sculpt > tools for softimage with deformers linked to brushes ? would it all have to > happen in a second interface, or is there a way of integrating it > seamlessly with what is already there in maya and softimages UI, also i was > told that you can code in html and the KL core does the heavy lifting is > this right ? sorry again if any of this in inacurate > > > On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: > >> Don't get me wrong - Yeti is great software, and the guys at Peregrine >> are very smart. I was just responding to the comments about Fabric :) >> >> >> On 20 April 2013 13:33, Sebastien Sterling >> <[email protected]>wrote: >> >>> Hello Paul, i have in fact seen the demo for the hair module, and in >>> general the fabric engine looks amazing, up until now i was under the >>> impression it was going to be some external application that would instance >>> things back into softimage or maya, i was not aware that you intended to >>> integrate it into both applications, i'm curious and very eager to see what >>> this might look like :) >>> >>> the thing i like with yeti after having seen it in action is the >>> interaction model is really solid, you have a node based editor to build >>> your simulation tree where your setting live like ice, but you can also >>> come in and comb and tweek the guides manually, its also really cleaver >>> about instancing. more to the point its very specifically built for >>> "artists" to create production quality hair. >>> >>> >>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: >>> >>>> Just to clarify - the Creation >>>> modules<http://fabricengine.com/creation-modules/>are designed to be much >>>> more 'out of the box' than the Creation Platform >>>> itself (which, as you rightly say, is a tool for building tools). Right now >>>> we're focused on modules for locomotion/crowds (Horde), scene assembly >>>> (Stage) and vegetation (Flora). >>>> >>>> Tufty (the hair module) is on hold at the moment but we'll pick it up >>>> again later this year (sooner if someone wants us to build them a hair >>>> system). When it's made available it will provide out of the box >>>> functionality, and run standalone as well as inside Maya and Softimage >>>> (which I think is a pretty good attempt at " its nice to have a >>>> production ready out of the box solution identical and compatible >>>> everywhere in the world"). The preview >>>> video<https://vimeo.com/51762811>that we released last year already showed >>>> a viable workflow - we just want >>>> to do a lot more with it before we release anything. >>>> >>>> >>>> >>>> >>>> On 20 April 2013 11:54, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> i would have thought the more third party willing to develop on >>>>> softimage platform the better, yes the fabric engine looks really >>>>> promising, but its still not a "solution" its a tool designed to create >>>>> other tools, as powerful a tool it is to a TD or coder, in this instance >>>>> its like replacing ice with something even more sophisticated and >>>>> specialised, >>>>> >>>>> To give you another example, i don't know if any of you have seen the >>>>> Psyop ruffle feather engine, that is ice based and amazing, but i can't >>>>> create somthing like that, we can't all go away for a year or 2 and become >>>>> TD's in order to build our own little feather systems in ice, sometimes >>>>> its >>>>> nice to have a production ready out of the box solution identical and >>>>> compatible everywhere in the world. >>>>> >>>>> >>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>> >>>>>> Have you had a look at fabric engines vimeo page? They have >>>>>> started a fur package probably more as a tech demo at this stage, but >>>>>> they >>>>>> may be planning to complete it as a full package. >>>>>> >>>>>> It would of course be maya/soft compatible, and you know its good if >>>>>> Helge Mathee had anything to do with it! >>>>>> >>>>>> N >>>>>> >>>>>> Sent from my Windows Phone >>>>>> ------------------------------ >>>>>> From: Sebastien Sterling <[email protected]> >>>>>> Sent: 19/04/2013 7:26 PM >>>>>> >>>>>> To: [email protected] >>>>>> Subject: Yeti for Softimage >>>>>> >>>>>> Hello List. >>>>>> >>>>>> I just wanted to perform a quick survey of what solutions people are >>>>>> using for hair/fur/feathers in softimage these days. >>>>>> >>>>>> recently a new tool has become available on the market, its a >>>>>> production ready all in one hair/feather solution. it's called Yeti >>>>>> >>>>>> http://peregrinelabs.com/yeti/ >>>>>> >>>>>> >>>>>> The hair module in softimage doesn't seem to have aged well, and i >>>>>> know what a lot of you are thinking, ice already gives us a multitude of >>>>>> ways to develop hair solutions... However, there doesn't seem to be any >>>>>> universal go to hair solution for softimage. this can be a problem for >>>>>> numerous reasons. and as good as ice is, it's short comings can't be >>>>>> ignored (ex: styling tools?) >>>>>> >>>>>> I wrote an email to Peregrine asking if there where any plans for a >>>>>> port to XSI, they responded as follows: >>>>>> >>>>>> Hi Sebastien, >>>>>> >>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>> integration for rendering preview which may be available in a later >>>>>> version >>>>>> but at this time we're not planning an XSI version of the editing tools. >>>>>> Adding in support for a whole new 3D application is a large task and we >>>>>> haven't had enough demand for an XSI version at this stage. If at some >>>>>> point that changes and it looks like a studio may commit to a large >>>>>> number >>>>>> of licenses we could afford to do this. >>>>>> >>>>>> So yes, i guess I'm asking who would like Yeti to come to softimage, >>>>>> and if Not, why? >>>>>> >>>>>> good day :) >>>>>> >>>>>> >>>>> >>>> >>> >> >

