yes building ice in maya does sound excessively enterprising, which is why i asked if it would be doable as supposed to viable. i'm much more interested in a simple artisan tool counterpart for softimage there would be a nice place for it, right on the shelf beneath the weight painting tooles :P
On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote: > Code in html? They don't do the browser plugin anymore. > > You're right about the other things as far as I know though. Write a tool > in Fabric and it's usable from Maya and Softimage. Their hair system > example is essentially an example of that. Their viewport integration seems > to be cross-platform. > > They have painting samples already, and a brush API, so it's not so far > fetched to make an artisan tools clone if you were so inclined, and can > code. > > An ICE clone? That's harder. :p > > > > On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < > [email protected]> wrote: > >> Apologies for resurrecting this topic, only i was chatting to our >> character fx supervisor about Fabric, and it got me thinking, would it be >> possible to create something like ice in fabric engine, but for maya? i >> mean possible, not viable, i don't want to see ice in maya, i was just >> wondering what are the limits, it sounds like an sdk away from home, could >> one make deformers operators, could you make a version of artisan sculpt >> tools for softimage with deformers linked to brushes ? would it all have to >> happen in a second interface, or is there a way of integrating it >> seamlessly with what is already there in maya and softimages UI, also i was >> told that you can code in html and the KL core does the heavy lifting is >> this right ? sorry again if any of this in inacurate >> >> >> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: >> >>> Don't get me wrong - Yeti is great software, and the guys at Peregrine >>> are very smart. I was just responding to the comments about Fabric :) >>> >>> >>> On 20 April 2013 13:33, Sebastien Sterling <[email protected] >>> > wrote: >>> >>>> Hello Paul, i have in fact seen the demo for the hair module, and in >>>> general the fabric engine looks amazing, up until now i was under the >>>> impression it was going to be some external application that would instance >>>> things back into softimage or maya, i was not aware that you intended to >>>> integrate it into both applications, i'm curious and very eager to see what >>>> this might look like :) >>>> >>>> the thing i like with yeti after having seen it in action is the >>>> interaction model is really solid, you have a node based editor to build >>>> your simulation tree where your setting live like ice, but you can also >>>> come in and comb and tweek the guides manually, its also really cleaver >>>> about instancing. more to the point its very specifically built for >>>> "artists" to create production quality hair. >>>> >>>> >>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: >>>> >>>>> Just to clarify - the Creation >>>>> modules<http://fabricengine.com/creation-modules/>are designed to be much >>>>> more 'out of the box' than the Creation Platform >>>>> itself (which, as you rightly say, is a tool for building tools). Right >>>>> now >>>>> we're focused on modules for locomotion/crowds (Horde), scene assembly >>>>> (Stage) and vegetation (Flora). >>>>> >>>>> Tufty (the hair module) is on hold at the moment but we'll pick it up >>>>> again later this year (sooner if someone wants us to build them a hair >>>>> system). When it's made available it will provide out of the box >>>>> functionality, and run standalone as well as inside Maya and Softimage >>>>> (which I think is a pretty good attempt at " its nice to have a >>>>> production ready out of the box solution identical and compatible >>>>> everywhere in the world"). The preview >>>>> video<https://vimeo.com/51762811>that we released last year already >>>>> showed a viable workflow - we just want >>>>> to do a lot more with it before we release anything. >>>>> >>>>> >>>>> >>>>> >>>>> On 20 April 2013 11:54, Sebastien Sterling < >>>>> [email protected]> wrote: >>>>> >>>>>> i would have thought the more third party willing to develop on >>>>>> softimage platform the better, yes the fabric engine looks really >>>>>> promising, but its still not a "solution" its a tool designed to create >>>>>> other tools, as powerful a tool it is to a TD or coder, in this instance >>>>>> its like replacing ice with something even more sophisticated and >>>>>> specialised, >>>>>> >>>>>> To give you another example, i don't know if any of you have seen the >>>>>> Psyop ruffle feather engine, that is ice based and amazing, but i can't >>>>>> create somthing like that, we can't all go away for a year or 2 and >>>>>> become >>>>>> TD's in order to build our own little feather systems in ice, sometimes >>>>>> its >>>>>> nice to have a production ready out of the box solution identical and >>>>>> compatible everywhere in the world. >>>>>> >>>>>> >>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>>> >>>>>>> Have you had a look at fabric engines vimeo page? They have >>>>>>> started a fur package probably more as a tech demo at this stage, but >>>>>>> they >>>>>>> may be planning to complete it as a full package. >>>>>>> >>>>>>> It would of course be maya/soft compatible, and you know its good if >>>>>>> Helge Mathee had anything to do with it! >>>>>>> >>>>>>> N >>>>>>> >>>>>>> Sent from my Windows Phone >>>>>>> ------------------------------ >>>>>>> From: Sebastien Sterling <[email protected]> >>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>> >>>>>>> To: [email protected] >>>>>>> Subject: Yeti for Softimage >>>>>>> >>>>>>> Hello List. >>>>>>> >>>>>>> I just wanted to perform a quick survey of what solutions people >>>>>>> are using for hair/fur/feathers in softimage these days. >>>>>>> >>>>>>> recently a new tool has become available on the market, its a >>>>>>> production ready all in one hair/feather solution. it's called Yeti >>>>>>> >>>>>>> http://peregrinelabs.com/yeti/ >>>>>>> >>>>>>> >>>>>>> The hair module in softimage doesn't seem to have aged well, and i >>>>>>> know what a lot of you are thinking, ice already gives us a multitude of >>>>>>> ways to develop hair solutions... However, there doesn't seem to be any >>>>>>> universal go to hair solution for softimage. this can be a problem for >>>>>>> numerous reasons. and as good as ice is, it's short comings can't be >>>>>>> ignored (ex: styling tools?) >>>>>>> >>>>>>> I wrote an email to Peregrine asking if there where any plans for a >>>>>>> port to XSI, they responded as follows: >>>>>>> >>>>>>> Hi Sebastien, >>>>>>> >>>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>>> integration for rendering preview which may be available in a later >>>>>>> version >>>>>>> but at this time we're not planning an XSI version of the editing tools. >>>>>>> Adding in support for a whole new 3D application is a large task and we >>>>>>> haven't had enough demand for an XSI version at this stage. If at some >>>>>>> point that changes and it looks like a studio may commit to a large >>>>>>> number >>>>>>> of licenses we could afford to do this. >>>>>>> >>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>> softimage, and if Not, why? >>>>>>> >>>>>>> good day :) >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

