yes building ice in maya does sound excessively enterprising, which is why
i asked if it would be doable as supposed to viable. i'm much more
interested in a simple artisan tool counterpart for softimage
 there would be a nice place for it, right on the shelf beneath the weight
painting tooles :P


On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:

> Code in html? They don't do the browser plugin anymore.
>
> You're right about the other things as far as I know though. Write a tool
> in Fabric and it's usable from Maya and Softimage. Their hair system
> example is essentially an example of that. Their viewport integration seems
> to be cross-platform.
>
> They have painting samples already, and a brush API, so it's not so far
> fetched to make an artisan tools clone if you were so inclined, and can
> code.
>
> An ICE clone? That's harder. :p
>
>
>
> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> Apologies for resurrecting this topic, only i was chatting to our
>> character fx supervisor about Fabric, and it got me thinking, would it be
>> possible to create something like ice in fabric engine, but for maya? i
>> mean possible, not viable, i don't want to see ice in maya, i was just
>> wondering what are the limits, it sounds like an sdk away from home, could
>> one make deformers operators, could you make a version of artisan sculpt
>> tools for softimage with deformers linked to brushes ? would it all have to
>> happen in a second interface, or is there a way of integrating it
>> seamlessly with what is already there in maya and softimages UI, also i was
>> told that you can code in html and the KL core does the heavy lifting is
>> this right ? sorry again if any of this in inacurate
>>
>>
>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
>>
>>> Don't get me wrong - Yeti is great software, and the guys at Peregrine
>>> are very smart. I was just responding to the comments about Fabric :)
>>>
>>>
>>> On 20 April 2013 13:33, Sebastien Sterling <[email protected]
>>> > wrote:
>>>
>>>> Hello Paul, i have in fact seen the demo for the hair module, and in
>>>> general the fabric engine looks amazing, up until now i was under the
>>>> impression it was going to be some external application that would instance
>>>> things back into softimage or maya, i was not aware that you intended to
>>>> integrate it into both applications, i'm curious and very eager to see what
>>>> this might look like :)
>>>>
>>>> the thing i like with yeti after having seen it in action is the
>>>> interaction model is really solid, you have a node based editor to build
>>>> your simulation tree where your setting live like ice, but you can also
>>>> come in and comb and tweek the guides manually, its also really cleaver
>>>> about instancing. more to the point its very specifically built for
>>>> "artists" to create production quality hair.
>>>>
>>>>
>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>>>>
>>>>> Just to clarify - the Creation 
>>>>> modules<http://fabricengine.com/creation-modules/>are designed to be much 
>>>>> more 'out of the box' than the Creation Platform
>>>>> itself (which, as you rightly say, is a tool for building tools). Right 
>>>>> now
>>>>> we're focused on modules for locomotion/crowds (Horde), scene assembly
>>>>> (Stage) and vegetation (Flora).
>>>>>
>>>>> Tufty (the hair module) is on hold at the moment but we'll pick it up
>>>>> again later this year (sooner if someone wants us to build them a hair
>>>>> system). When it's made available it will provide out of the box
>>>>> functionality, and run standalone as well as inside Maya and Softimage
>>>>> (which I think is a pretty good attempt at " its nice to have a
>>>>> production ready out of the box solution identical and compatible
>>>>> everywhere in the world"). The preview 
>>>>> video<https://vimeo.com/51762811>that we released last year already 
>>>>> showed a viable workflow - we just want
>>>>> to do a lot more with it before we release anything.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> i would have thought the more third party willing to develop on
>>>>>> softimage platform the better, yes the fabric engine looks really
>>>>>> promising, but its still not a "solution" its a tool designed to create
>>>>>> other tools, as powerful a tool it is to a TD or coder, in this instance
>>>>>> its like replacing ice with something even more sophisticated and
>>>>>> specialised,
>>>>>>
>>>>>> To give you another example, i don't know if any of you have seen the
>>>>>> Psyop ruffle feather engine, that is ice based and amazing, but i can't
>>>>>> create somthing like that, we can't all go away for a year or 2 and 
>>>>>> become
>>>>>> TD's in order to build our own little feather systems in ice, sometimes 
>>>>>> its
>>>>>> nice to have a production ready out of the box solution identical and
>>>>>> compatible everywhere in the world.
>>>>>>
>>>>>>
>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>>
>>>>>>>  Have you had a look at fabric engines vimeo page?  They have
>>>>>>> started a fur package probably more as a tech demo at this stage, but 
>>>>>>> they
>>>>>>> may be planning to complete it as a full package.
>>>>>>>
>>>>>>> It would of course be maya/soft compatible, and you know its good if
>>>>>>> Helge Mathee had anything to do with it!
>>>>>>>
>>>>>>> N
>>>>>>>
>>>>>>> Sent from my Windows Phone
>>>>>>>  ------------------------------
>>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>>
>>>>>>> To: [email protected]
>>>>>>> Subject: Yeti for Softimage
>>>>>>>
>>>>>>>     Hello List.
>>>>>>>
>>>>>>>  I just wanted to perform a quick survey of what solutions people
>>>>>>> are using for hair/fur/feathers in softimage these days.
>>>>>>>
>>>>>>>  recently a new tool has become available on the market, its a
>>>>>>> production ready all in one hair/feather solution. it's called Yeti
>>>>>>>
>>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>>
>>>>>>>
>>>>>>>  The hair module in softimage doesn't seem to have aged well, and i
>>>>>>> know what a lot of you are thinking, ice already gives us a multitude of
>>>>>>> ways to develop hair solutions... However, there doesn't seem to be any
>>>>>>> universal go to hair solution for softimage. this can be a problem for
>>>>>>> numerous reasons. and as good as ice is, it's short comings can't be
>>>>>>> ignored (ex: styling tools?)
>>>>>>>
>>>>>>>  I wrote an email to Peregrine asking if there where any plans for a
>>>>>>> port to XSI, they responded as follows:
>>>>>>>
>>>>>>> Hi Sebastien,
>>>>>>>
>>>>>>> Thank you for the great feedback - we have investigated Yeti
>>>>>>> integration for rendering preview which may be available in a later 
>>>>>>> version
>>>>>>> but at this time we're not planning an XSI version of the editing tools.
>>>>>>>  Adding in support for a whole new 3D application is a large task and we
>>>>>>> haven't had enough demand for an XSI version at this stage.  If at some
>>>>>>> point that changes and it looks like a studio may commit to a large 
>>>>>>> number
>>>>>>> of licenses we could afford to do this.
>>>>>>>
>>>>>>>  So yes, i guess I'm asking who would like Yeti to come to
>>>>>>> softimage, and if Not, why?
>>>>>>>
>>>>>>>  good day :)
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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