Don't get me wrong - Yeti is great software, and the guys at Peregrine are
very smart. I was just responding to the comments about Fabric :)


On 20 April 2013 13:33, Sebastien Sterling <[email protected]>wrote:

> Hello Paul, i have in fact seen the demo for the hair module, and in
> general the fabric engine looks amazing, up until now i was under the
> impression it was going to be some external application that would instance
> things back into softimage or maya, i was not aware that you intended to
> integrate it into both applications, i'm curious and very eager to see what
> this might look like :)
>
> the thing i like with yeti after having seen it in action is the
> interaction model is really solid, you have a node based editor to build
> your simulation tree where your setting live like ice, but you can also
> come in and comb and tweek the guides manually, its also really cleaver
> about instancing. more to the point its very specifically built for
> "artists" to create production quality hair.
>
>
> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>
>> Just to clarify - the Creation 
>> modules<http://fabricengine.com/creation-modules/>are designed to be much 
>> more 'out of the box' than the Creation Platform
>> itself (which, as you rightly say, is a tool for building tools). Right now
>> we're focused on modules for locomotion/crowds (Horde), scene assembly
>> (Stage) and vegetation (Flora).
>>
>> Tufty (the hair module) is on hold at the moment but we'll pick it up
>> again later this year (sooner if someone wants us to build them a hair
>> system). When it's made available it will provide out of the box
>> functionality, and run standalone as well as inside Maya and Softimage
>> (which I think is a pretty good attempt at " its nice to have a
>> production ready out of the box solution identical and compatible
>> everywhere in the world"). The preview video 
>> <https://vimeo.com/51762811>that we released last year already showed a 
>> viable workflow - we just want
>> to do a lot more with it before we release anything.
>>
>>
>>
>>
>> On 20 April 2013 11:54, Sebastien Sterling 
>> <[email protected]>wrote:
>>
>>> i would have thought the more third party willing to develop on
>>> softimage platform the better, yes the fabric engine looks really
>>> promising, but its still not a "solution" its a tool designed to create
>>> other tools, as powerful a tool it is to a TD or coder, in this instance
>>> its like replacing ice with something even more sophisticated and
>>> specialised,
>>>
>>> To give you another example, i don't know if any of you have seen the
>>> Psyop ruffle feather engine, that is ice based and amazing, but i can't
>>> create somthing like that, we can't all go away for a year or 2 and become
>>> TD's in order to build our own little feather systems in ice, sometimes its
>>> nice to have a production ready out of the box solution identical and
>>> compatible everywhere in the world.
>>>
>>>
>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>
>>>>  Have you had a look at fabric engines vimeo page?  They have started
>>>> a fur package probably more as a tech demo at this stage, but they may be
>>>> planning to complete it as a full package.
>>>>
>>>> It would of course be maya/soft compatible, and you know its good if
>>>> Helge Mathee had anything to do with it!
>>>>
>>>> N
>>>>
>>>> Sent from my Windows Phone
>>>>  ------------------------------
>>>> From: Sebastien Sterling <[email protected]>
>>>> Sent: 19/04/2013 7:26 PM
>>>>
>>>> To: [email protected]
>>>> Subject: Yeti for Softimage
>>>>
>>>>     Hello List.
>>>>
>>>>  I just wanted to perform a quick survey of what solutions people are
>>>> using for hair/fur/feathers in softimage these days.
>>>>
>>>>  recently a new tool has become available on the market, its a
>>>> production ready all in one hair/feather solution. it's called Yeti
>>>>
>>>>  http://peregrinelabs.com/yeti/
>>>>
>>>>
>>>>  The hair module in softimage doesn't seem to have aged well, and i
>>>> know what a lot of you are thinking, ice already gives us a multitude of
>>>> ways to develop hair solutions... However, there doesn't seem to be any
>>>> universal go to hair solution for softimage. this can be a problem for
>>>> numerous reasons. and as good as ice is, it's short comings can't be
>>>> ignored (ex: styling tools?)
>>>>
>>>>  I wrote an email to Peregrine asking if there where any plans for a
>>>> port to XSI, they responded as follows:
>>>>
>>>> Hi Sebastien,
>>>>
>>>> Thank you for the great feedback - we have investigated Yeti
>>>> integration for rendering preview which may be available in a later version
>>>> but at this time we're not planning an XSI version of the editing tools.
>>>>  Adding in support for a whole new 3D application is a large task and we
>>>> haven't had enough demand for an XSI version at this stage.  If at some
>>>> point that changes and it looks like a studio may commit to a large number
>>>> of licenses we could afford to do this.
>>>>
>>>>  So yes, i guess I'm asking who would like Yeti to come to softimage,
>>>> and if Not, why?
>>>>
>>>>  good day :)
>>>>
>>>>
>>>
>>
>

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