Don't get me wrong - Yeti is great software, and the guys at Peregrine are very smart. I was just responding to the comments about Fabric :)
On 20 April 2013 13:33, Sebastien Sterling <[email protected]>wrote: > Hello Paul, i have in fact seen the demo for the hair module, and in > general the fabric engine looks amazing, up until now i was under the > impression it was going to be some external application that would instance > things back into softimage or maya, i was not aware that you intended to > integrate it into both applications, i'm curious and very eager to see what > this might look like :) > > the thing i like with yeti after having seen it in action is the > interaction model is really solid, you have a node based editor to build > your simulation tree where your setting live like ice, but you can also > come in and comb and tweek the guides manually, its also really cleaver > about instancing. more to the point its very specifically built for > "artists" to create production quality hair. > > > On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: > >> Just to clarify - the Creation >> modules<http://fabricengine.com/creation-modules/>are designed to be much >> more 'out of the box' than the Creation Platform >> itself (which, as you rightly say, is a tool for building tools). Right now >> we're focused on modules for locomotion/crowds (Horde), scene assembly >> (Stage) and vegetation (Flora). >> >> Tufty (the hair module) is on hold at the moment but we'll pick it up >> again later this year (sooner if someone wants us to build them a hair >> system). When it's made available it will provide out of the box >> functionality, and run standalone as well as inside Maya and Softimage >> (which I think is a pretty good attempt at " its nice to have a >> production ready out of the box solution identical and compatible >> everywhere in the world"). The preview video >> <https://vimeo.com/51762811>that we released last year already showed a >> viable workflow - we just want >> to do a lot more with it before we release anything. >> >> >> >> >> On 20 April 2013 11:54, Sebastien Sterling >> <[email protected]>wrote: >> >>> i would have thought the more third party willing to develop on >>> softimage platform the better, yes the fabric engine looks really >>> promising, but its still not a "solution" its a tool designed to create >>> other tools, as powerful a tool it is to a TD or coder, in this instance >>> its like replacing ice with something even more sophisticated and >>> specialised, >>> >>> To give you another example, i don't know if any of you have seen the >>> Psyop ruffle feather engine, that is ice based and amazing, but i can't >>> create somthing like that, we can't all go away for a year or 2 and become >>> TD's in order to build our own little feather systems in ice, sometimes its >>> nice to have a production ready out of the box solution identical and >>> compatible everywhere in the world. >>> >>> >>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>> >>>> Have you had a look at fabric engines vimeo page? They have started >>>> a fur package probably more as a tech demo at this stage, but they may be >>>> planning to complete it as a full package. >>>> >>>> It would of course be maya/soft compatible, and you know its good if >>>> Helge Mathee had anything to do with it! >>>> >>>> N >>>> >>>> Sent from my Windows Phone >>>> ------------------------------ >>>> From: Sebastien Sterling <[email protected]> >>>> Sent: 19/04/2013 7:26 PM >>>> >>>> To: [email protected] >>>> Subject: Yeti for Softimage >>>> >>>> Hello List. >>>> >>>> I just wanted to perform a quick survey of what solutions people are >>>> using for hair/fur/feathers in softimage these days. >>>> >>>> recently a new tool has become available on the market, its a >>>> production ready all in one hair/feather solution. it's called Yeti >>>> >>>> http://peregrinelabs.com/yeti/ >>>> >>>> >>>> The hair module in softimage doesn't seem to have aged well, and i >>>> know what a lot of you are thinking, ice already gives us a multitude of >>>> ways to develop hair solutions... However, there doesn't seem to be any >>>> universal go to hair solution for softimage. this can be a problem for >>>> numerous reasons. and as good as ice is, it's short comings can't be >>>> ignored (ex: styling tools?) >>>> >>>> I wrote an email to Peregrine asking if there where any plans for a >>>> port to XSI, they responded as follows: >>>> >>>> Hi Sebastien, >>>> >>>> Thank you for the great feedback - we have investigated Yeti >>>> integration for rendering preview which may be available in a later version >>>> but at this time we're not planning an XSI version of the editing tools. >>>> Adding in support for a whole new 3D application is a large task and we >>>> haven't had enough demand for an XSI version at this stage. If at some >>>> point that changes and it looks like a studio may commit to a large number >>>> of licenses we could afford to do this. >>>> >>>> So yes, i guess I'm asking who would like Yeti to come to softimage, >>>> and if Not, why? >>>> >>>> good day :) >>>> >>>> >>> >> >

