Thanks for the suggestion, but I am not sure how you would do that Chris -
if I comp a trail onto itself with screen or additive the whole trail will
get brighter - the thing I am looking for is for the trail to render
additive out of the 3D render, so where a trail covers itself it will get
brighter.

Morten




Den 2. maj 2013 kl. 11:21 skrev Chris Chia <[email protected]>:

> You could achieve this in compositing inside FX Tree.
>
>
> From: [email protected]
[mailto:[email protected]] On Behalf Of Morten
Bartholdy
> Sent: Thursday, May 02, 2013 4:58 PM
> To: [email protected]
> Subject: Tips on volumetric strand render
>
>
> I am doing glowing trails using strands and it is working pretty much
like I want it - see attached greenish trails with glowing tips. I have one
snag though - the client really likes the look seen in the attached
Trapcode still (the multi clored one) - much like lightpainting with long
exposure time, so overlapping trails and especially bends in the trail
become brighter by the exposure effect.
>
>
>
> So my question is, is there a way to achieve something similar with MR
and volumetric rendering of strands? Currently I am piping a gradient with
high values for the glowing tip into the ambient slot of the Particle
Volume Cloud, which would not provide the look my client likes :/
>
>
>
> I would very much like to avoid finding an AE artist to do this in
Trapcode since I need these trails to fly in between and behind 3D objects
in the scene, and preferably also reflect in the surfaces of said objects.
>
>
>
> Any tips are much appreciated!
>
>
>
> Cheers - Morten
>
>
>
>

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