Thanks for the suggestion, but I am not sure how you would do that Chris - if I comp a trail onto itself with screen or additive the whole trail will get brighter - the thing I am looking for is for the trail to render additive out of the 3D render, so where a trail covers itself it will get brighter.
Morten Den 2. maj 2013 kl. 11:21 skrev Chris Chia <[email protected]>: > You could achieve this in compositing inside FX Tree. > > > From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy > Sent: Thursday, May 02, 2013 4:58 PM > To: [email protected] > Subject: Tips on volumetric strand render > > > I am doing glowing trails using strands and it is working pretty much like I want it - see attached greenish trails with glowing tips. I have one snag though - the client really likes the look seen in the attached Trapcode still (the multi clored one) - much like lightpainting with long exposure time, so overlapping trails and especially bends in the trail become brighter by the exposure effect. > > > > So my question is, is there a way to achieve something similar with MR and volumetric rendering of strands? Currently I am piping a gradient with high values for the glowing tip into the ambient slot of the Particle Volume Cloud, which would not provide the look my client likes :/ > > > > I would very much like to avoid finding an AE artist to do this in Trapcode since I need these trails to fly in between and behind 3D objects in the scene, and preferably also reflect in the surfaces of said objects. > > > > Any tips are much appreciated! > > > > Cheers - Morten > > > >

