Holger, I recall seeing this one in your Volume Shaders package, but have
no clue where to find the Particle Cache loader . I have BaVolume installed
- should I install  Volume Shader version 3.7.21?

Morten




Den 2. maj 2013 kl. 14:46 skrev Schoenberger <[email protected]>:

> Another Example (no sample scene).
> Afaik 3 Particle trails together:
> http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov
> <http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov>
> 
> 
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
> 
> > ------------------------------------------------------------------------
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Morten
> > Bartholdy
> > Sent: Thursday, May 02, 2013 10:58 AM
> > To: [email protected]
> > Subject: Tips on volumetric strand render
> > 
> > 
> > I am doing glowing trails using strands and it is working pretty much like
> > I want it - see attached greenish trails with glowing tips. I have one snag
> > though - the client really likes the look seen in the attached Trapcode
> > still (the multi clored one) - much like lightpainting with long exposure
> > time, so overlapping trails and especially bends in the trail become
> > brighter by the exposure effect.
> > 
> > So my question is, is there a way to achieve something similar with MR and
> > volumetric rendering of strands? Currently I am piping a gradient with high
> > values for the glowing tip into the ambient slot of the Particle Volume
> > Cloud, which would not provide the look my client likes :/
> > 
> > I would very much like to avoid finding an AE artist to do this in Trapcode
> > since I need these trails to fly in between and behind 3D objects in the
> > scene, and preferably also reflect in the surfaces of said objects.
> > 
> > Any tips are much appreciated!
> > 
> > Cheers - Morten
> > 
> > 

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