Another Example (no sample scene). Afaik 3 Particle trails together: http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Thursday, May 02, 2013 10:58 AM To: [email protected] Subject: Tips on volumetric strand render I am doing glowing trails using strands and it is working pretty much like I want it - see attached greenish trails with glowing tips. I have one snag though - the client really likes the look seen in the attached Trapcode still (the multi clored one) - much like lightpainting with long exposure time, so overlapping trails and especially bends in the trail become brighter by the exposure effect. So my question is, is there a way to achieve something similar with MR and volumetric rendering of strands? Currently I am piping a gradient with high values for the glowing tip into the ambient slot of the Particle Volume Cloud, which would not provide the look my client likes :/ I would very much like to avoid finding an AE artist to do this in Trapcode since I need these trails to fly in between and behind 3D objects in the scene, and preferably also reflect in the surfaces of said objects. Any tips are much appreciated! Cheers - Morten

