Another Example (no sample scene).
Afaik 3 Particle trails together:
http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Thursday, May 02, 2013 10:58 AM
To: [email protected]
Subject: Tips on volumetric strand render





I am doing glowing trails using strands and it is working pretty much like I 
want it - see attached greenish trails with glowing
tips. I have one snag though - the client really likes the look seen in the 
attached Trapcode still (the multi clored one) - much
like lightpainting with long exposure time, so overlapping trails and 
especially bends in the trail become brighter by the exposure
effect.

 

So my question is, is there a way to achieve something similar with MR and 
volumetric rendering of strands? Currently I am piping a
gradient with high values for the glowing tip into the ambient slot of the 
Particle Volume Cloud, which would not provide the look
my client likes :/

 

I would very much like to avoid finding an AE artist to do this in Trapcode 
since I need these trails to fly in between and behind
3D objects in the scene, and preferably also reflect in the surfaces of said 
objects.

 

Any tips are much appreciated!

 

Cheers - Morten

 

 

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