I actually started by revising the TrailSpiral scene. The trail glass sort
of does what I need, but I couldn't figure out how to move a particle along
a path trailing the strand behind it in a controllable manner, plus I still
don't get the additive render look like with lightpainting - see:
https://vimeo.com/40768255 <https://vimeo.com/40768255>

MB




Den 2. maj 2013 kl. 14:39 skrev Schoenberger <[email protected]>:

> Hi
> 
> Have you taken a look at the sample scene that come with XSI?
> Just one particle per color trail and then textured.
> www.BinaryAlchemy.de/ftp_file/BAMD_TrailGlass8.mov
> <http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailGlass8.mov>
> www.BinaryAlchemy.de/ftp_file/
> <http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailSpiral_A02.mov>
> BAMD_TrailSpiral_A02.mov
> <http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailSpiral_A02.mov>
> 
> 
> 
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
> 
> > ------------------------------------------------------------------------
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Morten
> > Bartholdy
> > Sent: Thursday, May 02, 2013 10:58 AM
> > To: [email protected]
> > Subject: Tips on volumetric strand render
> > 
> > 
> > I am doing glowing trails using strands and it is working pretty much like
> > I want it - see attached greenish trails with glowing tips. I have one snag
> > though - the client really likes the look seen in the attached Trapcode
> > still (the multi clored one) - much like lightpainting with long exposure
> > time, so overlapping trails and especially bends in the trail become
> > brighter by the exposure effect.
> > 
> > So my question is, is there a way to achieve something similar with MR and
> > volumetric rendering of strands? Currently I am piping a gradient with high
> > values for the glowing tip into the ambient slot of the Particle Volume
> > Cloud, which would not provide the look my client likes :/
> > 
> > I would very much like to avoid finding an AE artist to do this in Trapcode
> > since I need these trails to fly in between and behind 3D objects in the
> > scene, and preferably also reflect in the surfaces of said objects.
> > 
> > Any tips are much appreciated!
> > 
> > Cheers - Morten
> > 
> > 

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