If your trail is semi-transparent then it would naturally be additive over itself. The bends in the trail could be a harder nut to crack, could maybe do something related to the density of points along a curve?
On 2 May 2013 13:46, Schoenberger <[email protected]> wrote: > ** > Another Example (no sample scene). > Afaik 3 Particle trails together: > http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov > > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > ------------------------------ > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Morten Bartholdy > *Sent:* Thursday, May 02, 2013 10:58 AM > *To:* [email protected] > *Subject:* Tips on volumetric strand render > > I am doing glowing trails using strands and it is working pretty much > like I want it - see attached greenish trails with glowing tips. I have one > snag though - the client really likes the look seen in the attached > Trapcode still (the multi clored one) - much like lightpainting with long > exposure time, so overlapping trails and especially bends in the trail > become brighter by the exposure effect. > > > > So my question is, is there a way to achieve something similar with MR and > volumetric rendering of strands? Currently I am piping a gradient with high > values for the glowing tip into the ambient slot of the Particle Volume > Cloud, which would not provide the look my client likes :/ > > > > I would very much like to avoid finding an AE artist to do this in > Trapcode since I need these trails to fly in between and behind 3D objects > in the scene, and preferably also reflect in the surfaces of said objects. > > > > Any tips are much appreciated! > > > > Cheers - Morten > > > > > > -- www.matinai.com

