If your trail is semi-transparent then it would naturally be additive over
itself. The bends in the trail could be a harder nut to crack, could maybe
do something related to the density of points along a curve?


On 2 May 2013 13:46, Schoenberger <[email protected]> wrote:

> **
> Another Example (no sample scene).
> Afaik 3 Particle trails together:
> http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>  ------------------------------
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Morten Bartholdy
> *Sent:* Thursday, May 02, 2013 10:58 AM
> *To:* [email protected]
> *Subject:* Tips on volumetric strand render
>
>  I am doing glowing trails using strands and it is working pretty much
> like I want it - see attached greenish trails with glowing tips. I have one
> snag though - the client really likes the look seen in the attached
> Trapcode still (the multi clored one) - much like lightpainting with long
> exposure time, so overlapping trails and especially bends in the trail
> become brighter by the exposure effect.
>
>
>
> So my question is, is there a way to achieve something similar with MR and
> volumetric rendering of strands? Currently I am piping a gradient with high
> values for the glowing tip into the ambient slot of the Particle Volume
> Cloud, which would not provide the look my client likes :/
>
>
>
> I would very much like to avoid finding an AE artist to do this in
> Trapcode since I need these trails to fly in between and behind 3D objects
> in the scene, and preferably also reflect in the surfaces of said objects.
>
>
>
> Any tips are much appreciated!
>
>
>
> Cheers - Morten
>
>
>
>
>
>


-- 
www.matinai.com

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