Hi Have you taken a look at the sample scene that come with XSI? Just one particle per color trail and then textured. www.BinaryAlchemy.de/ftp_file/BAMD_TrailGlass8.mov www.BinaryAlchemy.de/ftp_file/ <http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailSpiral_A02.mov> BAMD_TrailSpiral_A02.mov Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Thursday, May 02, 2013 10:58 AM To: [email protected] Subject: Tips on volumetric strand render I am doing glowing trails using strands and it is working pretty much like I want it - see attached greenish trails with glowing tips. I have one snag though - the client really likes the look seen in the attached Trapcode still (the multi clored one) - much like lightpainting with long exposure time, so overlapping trails and especially bends in the trail become brighter by the exposure effect. So my question is, is there a way to achieve something similar with MR and volumetric rendering of strands? Currently I am piping a gradient with high values for the glowing tip into the ambient slot of the Particle Volume Cloud, which would not provide the look my client likes :/ I would very much like to avoid finding an AE artist to do this in Trapcode since I need these trails to fly in between and behind 3D objects in the scene, and preferably also reflect in the surfaces of said objects. Any tips are much appreciated! Cheers - Morten

