Did you take a look at emRPC? <http://www.mootzoid.com/wb/pages/softimagexsi/emrpc4.php> Won't work with the reflections though (but maybe you can use your mentalray strands for subtle reflections?)
> Morten Bartholdy <[email protected]> hat am 2. Mai 2013 um 14:14 > geschrieben: > > Thanks for the suggestion, but I am not sure how you would do that Chris - if > I comp a trail onto itself with screen or additive the whole trail will get > brighter - the thing I am looking for is for the trail to render additive out > of the 3D render, so where a trail covers itself it will get brighter. > > Morten > > > > > > Den 2. maj 2013 kl. 11:21 skrev Chris Chia <[email protected]>: > > > You could achieve this in compositing inside FX Tree. > > > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Morten > > Bartholdy > > Sent: Thursday, May 02, 2013 4:58 PM > > To: [email protected] > > Subject: Tips on volumetric strand render > > > > > > I am doing glowing trails using strands and it is working pretty much like > > I want it - see attached greenish trails with glowing tips. I have one snag > > though - the client really likes the look seen in the attached Trapcode > > still (the multi clored one) - much like lightpainting with long exposure > > time, so overlapping trails and especially bends in the trail become > > brighter by the exposure effect. > > > > > > > > So my question is, is there a way to achieve something similar with MR and > > volumetric rendering of strands? Currently I am piping a gradient with high > > values for the glowing tip into the ambient slot of the Particle Volume > > Cloud, which would not provide the look my client likes :/ > > > > > > > > I would very much like to avoid finding an AE artist to do this in Trapcode > > since I need these trails to fly in between and behind 3D objects in the > > scene, and preferably also reflect in the surfaces of said objects. > > > > > > > > Any tips are much appreciated! > > > > > > > > Cheers - Morten > > > > > > > > >

