I have been using lately Houdini in pretty much everything for the last 9 months as I moved to Realise and man I miss Soft big time!
I will write about it soon. Need 100 fingers to type it. Sent from my iPhone On 19 Jun 2013, at 12:28, "adrian wyer" <[email protected]> wrote: > i see amazing work done with Soft on a variety of websites, by many talented > artists... > > there are things you can do in ICE that you would struggle to do any other > way (especially if you're a human and not a Houdini double dome!) > > Soft is a GREAT package, (possibly the BEST all round 3D app) with the most > loyal and inventive userbase > > Autodesk would be IDIOTS to put it out to pasture, and i can't help feeling > that many would simply move to modo/cinema4D/blender rather than jump > backwards to maya > > this is a time when we as a community really need to make some noise and show > the 'man' that we love our software, and want to keep it!! > > my 2c > > From: [email protected] > [mailto:[email protected]] On Behalf Of Stefan Andersson > Sent: 19 June 2013 12:15 > To: [email protected] > Subject: Re: the jungle drums > > In the whole I think we should be happy that Softimage is still alive. The > ever shrinking user base and the none existent new talent base… well… I think > we can just face the fact that it's not going to be "the year of Softimage" > this year either. I'm a bit surprised actually that Autodesk is still keeping > it alive, though I'm happy that there are still people willing to put their > souls into it. > > MPC in not using Softimage for crowd stuff (as far as I know), where did you > hear that? > > RenderView is a lot better and stable than render region. The IPR with Arnold > is pretty neat. Maya doesn't have ice, but it does have a node connection > editor which works pretty well when you are rigging. Render layers is a bit > dodgy, but you learn to live with them. Simulation stuff you can always make > in Softimage or Houdini. FumeFX and SOuP replaces 90% of the need for it > though (at least for me). > Having native Alembic support is a life savior, and I don't understand why > Autodesk couldn't implement it into Softimage…. why???? > > So many things I had hope for with the 2014 release, since it had been years > since the last update and the new team was given their time to get familiar. > And what did we get? Camera Sequencer… > > I for one looks forward to The Foundry roadmap with Nuke/Mari/Modo. Going to > the user group tonight and hope to hear some good news. > > all the best > stefan > > > > > > On Jun 19, 2013, at 11:27 AM, Andi Farhall wrote: > > > have been going off again. Intimating the end of the line for soft. By this I > assume the end of supported development from Autodesk, but will that make > much difference? > > Isn't it the case that there has been no real development of any of the three > packages in years, excepting perhaps ice? It can't simply be that maya will > be the only software that people will end up using, there has to be a next > generation surely as things evolve. If not, then an unsuported product is > just as much use as a supported but unevolved one, right? > > I know lots of places that use soft, some of them exclusively so how long can > they carry on with an unsupported product? There must be years of life left > in soft and if places like MPC really are using ICE for crowd stuff then this > has to add to it's life expectancy. > > I'm not against learning a new package whatsoever, but it has to be an > improvement on what i've been using until now, and as somebody who spends all > day in either ICE or the render region and render passes i have to say maya > seems a backwards step, and if it is a backwards step then maya has room for > improvement or even replacement perhaps. > > They could call it Maxsi perhaps. I would learn that... > > or will we be left in a stagnatting software pool simply because a few large > studios are now backed into a corner? > > A> > > > > > > > > > ........................................................................... > > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > > Stefan Andersson | Digital Janitor > blog | showreel | twitter | LinkedIn | Instagram > cell SE: +46-736268850 > cell UK: +44-7513792996 > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.3345 / Virus Database: 3199/6422 - Release Date: 06/18/13

