I have been using lately Houdini in pretty much everything for the last 9 
months as I moved to Realise and man I miss Soft big time!

I will write about it soon. Need 100 fingers to type it. 

Sent from my iPhone

On 19 Jun 2013, at 12:28, "adrian wyer" <[email protected]> wrote:

> i see amazing work done with Soft on a variety of websites, by many talented 
> artists...
>  
> there are things you can do in ICE that you would struggle to do any other 
> way (especially if you're a human and not a Houdini double dome!)
>  
> Soft is a GREAT package, (possibly the BEST all round 3D app) with the most 
> loyal and inventive userbase
>  
> Autodesk would be IDIOTS to put it out to pasture, and i can't help feeling 
> that many would simply move to modo/cinema4D/blender rather than jump 
> backwards to maya
>  
> this is a time when we as a community really need to make some noise and show 
> the 'man' that we love our software, and want to keep it!!
>  
> my 2c
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Stefan Andersson
> Sent: 19 June 2013 12:15
> To: [email protected]
> Subject: Re: the jungle drums
>  
> In the whole I think we should be happy that Softimage is still alive. The 
> ever shrinking user base and the none existent new talent base… well… I think 
> we can just face the fact that it's not going to be "the year of Softimage" 
> this year either. I'm a bit surprised actually that Autodesk is still keeping 
> it alive, though I'm happy that there are still people willing to put their 
> souls into it.
>  
> MPC in not using Softimage for crowd stuff (as far as I know), where did you 
> hear that?
>  
> RenderView is a lot better and stable than render region. The IPR with Arnold 
> is pretty neat. Maya doesn't have ice, but it does have a node connection 
> editor which works pretty well when you are rigging. Render layers is a bit 
> dodgy, but you learn to live with them. Simulation stuff you can always make 
> in Softimage or Houdini. FumeFX and SOuP replaces 90% of the need for it 
> though (at least for me). 
> Having native Alembic support is a life savior, and I don't understand why 
> Autodesk couldn't implement it into Softimage…. why???? 
>  
> So many things I had hope for with the 2014 release, since it had been years 
> since the last update and the new team was given their time to get familiar. 
> And what did we get? Camera Sequencer… 
>  
> I for one looks forward to The Foundry roadmap with Nuke/Mari/Modo. Going to 
> the user group tonight and hope to hear some good news.
>  
> all the best
> stefan
>  
>  
>  
>  
>  
> On Jun 19, 2013, at 11:27 AM, Andi Farhall wrote:
> 
> 
> have been going off again. Intimating the end of the line for soft. By this I 
> assume the end of supported development from Autodesk, but will that make 
> much difference? 
>  
> Isn't it the case that there has been no real development of any of the three 
> packages in years, excepting perhaps ice? It can't simply be that maya will 
> be the only software that people will end up using, there has to be a next 
> generation surely as things evolve. If not, then an unsuported product is 
> just as much use as a supported but unevolved one, right?
>  
> I know lots of places that use soft, some of them exclusively so how long can 
> they carry on with an unsupported product? There must be years of life left 
> in soft and if places like MPC really are using ICE for crowd stuff then this 
> has to add to it's life expectancy.  
>  
> I'm not against learning a new package whatsoever, but it has to be an 
> improvement on what i've been using until now, and as somebody who spends all 
> day in either ICE or the render region and  render passes i have to say maya 
> seems a backwards step, and if it is a backwards step then maya has room for 
> improvement or even replacement perhaps. 
>  
> They could call it Maxsi perhaps. I would learn that...
>  
> or will we be left in a stagnatting software pool simply because a few large 
> studios are now backed into a corner?
>  
> A>
>  
>  
>  
>  
>  
>  
>  
> 
> ...........................................................................
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