So where are these jungle drums pounding?

In the case of Softimage the development team has undergone a complete 
replacement and they've only been in charge for one shortened release cycle.  
Not enough information to extrapolate over the long term.  But when you look at 
it from a business perspective of Autodesk global, it doesn't make much sense 
to hire a brand new (larger?) development team in another country only to 
slowly kill a product.  I'm not claiming there will be any revolutionary 
overhauls to the application due to legacy issues, but I wouldn't sell it short 
either.  I think you'll see development continue in areas that will best round 
out the application to fill in the voids that have been complained about for 
years that don't disturb the foundation of the application.  Some of those 
developments can still be significant.

As for the bigger picture, I don't see Autodesk maintaining 3 separate 
applications indefinitely.  It's too costly to manage like-features across the 
applications and maintain 3 separate development teams.  While simple to 
moderate features could be managed across applications, the more complex ones 
would be a money pit as you'd spend more time and energy to create the result 
than the benefit that any user would derive.  It runs the risk of splintering a 
customer base as effort to assimilate all the products takes away from progress 
resulting in unhappy customers.  FBX anyone?

If you had asked me back in 2008 what the grand plan was, I would say to 
develop a new application from scratch while using the existing products as 
cover and provide revenue stream to hold the fort.  Long term it makes much 
more sense to have a single application as all development efforts could be 
focused, and headcounts to support one application is almost always less than 
for 3 applications resulting in cost savings.  It would allow for faster 
iteration and development too.  For those of us who were around in the mid 
1990's, we experienced the headaches of watching Softimage, Alias|Wavefront, 
Side FX, and Kinetics all revamp their products while continuing to develop 
their mainstays.  It was fun to watch in anticipation, but not so fun to deal 
with the lack of progress and continual roadblocks in the course of everyday 
production as workarounds became the norm than the exception.

What we're experiencing now looks familiar to me, but not familiar enough to 
convince me another product is on the drawing boards.  However, I wouldn't be 
the least bit surprised if that were the case as its not something you announce 
until significant prototypes have been completed successfully.  What we saw in 
the mid 1990's is it took roughly 3-4 years to build a new application core 
from scratch and v1.0 wasn't really usable in production.  Each application 
didn't hit a usable stride until about v3.0 of each product respectively.  
That's a statement that it takes 6 years of active development to replace a 
product.  Flash forward to today and it will likely take longer due to the 
emerging secondary markets and complexities needed to address them from an 
application.

Long story short, I don't know if a single broad application to cover all 
markets makes sense anymore as the complexity to build such a thing would be 
enormous.  It certainly makes sense to have a general 3D application that 
covers maybe 80% of the daily stuff while other smaller targeted applications 
are built off as extensions to fill certain niches.  If you look in production, 
that's how most pipelines are built.  Each production step uses one or more 
applications depending on the need.  What would streamline it all is if they 
all talked to each other in a common protocol.  I think that's what Autodesk is 
attempting with FBX and the separate products, but the difference is there is 
no central platform to build from, it's more or less a series of bridges to 
different lands.  Some will say Maya is the platform, but I don't think that 
would work simply because all the other applications would have to be 
retrofitted with that in mind.  That's obviously not going to happen.



Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Andi Farhall
Sent: Wednesday, June 19, 2013 3:27 AM
To: [email protected]
Subject: the jungle drums

have been going off again. Intimating the end of the line for soft. By this I 
assume the end of supported development from Autodesk, but will that make much 
difference?

Isn't it the case that there has been no real development of any of the three 
packages in years, excepting perhaps ice? It can't simply be that maya will be 
the only software that people will end up using, there has to be a next 
generation surely as things evolve. If not, then an unsuported product is just 
as much use as a supported but unevolved one, right?

I know lots of places that use soft, some of them exclusively so how long can 
they carry on with an unsupported product? There must be years of life left in 
soft and if places like MPC really are using ICE for crowd stuff then this has 
to add to it's life expectancy.

I'm not against learning a new package whatsoever, but it has to be an 
improvement on what i've been using until now, and as somebody who spends all 
day in either ICE or the render region and  render passes i have to say maya 
seems a backwards step, and if it is a backwards step then maya has room for 
improvement or even replacement perhaps.

They could call it Maxsi perhaps. I would learn that...

or will we be left in a stagnatting software pool simply because a few large 
studios are now backed into a corner?

A>








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