Interesting,

I've been thinking about getting into Houdini, I was wondering what the 
comparison would be.

Adam.

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________________________________
 From: Jordi Bares <[email protected]>
To: "[email protected]" <[email protected]> 
Cc: "<[email protected]>" <[email protected]> 
Sent: Wednesday, 19 June 2013, 17:35
Subject: Re: the jungle drums
 


I have been using lately Houdini in pretty much everything for the last 9 
months as I moved to Realise and man I miss Soft big time!

I will write about it soon. Need 100 fingers to type it. 

Sent from my iPhone

On 19 Jun 2013, at 12:28, "adrian wyer" <[email protected]> wrote:


  
>i see amazing work done with Soft on a variety
of websites, by many talented artists...
> 
>there are things you can do in ICE that
you would struggle to do any other way (especially if you're a human and not a
Houdini double dome!)
> 
>Soft is a GREAT package, (possibly the
BEST all round 3D app) with the most loyal and inventive userbase
> 
>Autodesk would be IDIOTS to put it out to
pasture, and i can't help feeling that many would simply move to
modo/cinema4D/blender rather than jump backwards to maya
> 
>this is a time when we as a community
really need to make some noise and show the 'man' that we love our software,
and want to keep it!!
> 
>my 2c
> 
>
>________________________________
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Stefan Andersson
>Sent: 19 June 2013 12:15
>To: [email protected]
>Subject: Re: the jungle drums
> 
>In the whole I think we should be happy that Softimage is still alive.
The ever shrinking user base and the none existent new talent base… well… I
think we can just face the fact that it's not going to be "the year of
Softimage" this year either. I'm a bit surprised actually that Autodesk is
still keeping it alive, though I'm happy that there are still people willing to
put their souls into it.
> 
>MPC in not using Softimage for crowd stuff (as far as I know), where
did you hear that?
> 
>RenderView is a lot better and stable than render region. The IPR with Arnold 
>is pretty neat.
Maya doesn't have ice, but it does have a node connection editor which works
pretty well when you are rigging. Render layers is a bit dodgy, but you learn
to live with them. Simulation stuff you can always make in Softimage or
Houdini. FumeFX and SOuP replaces 90% of the need for it though (at least for
me). 
>Having native Alembic support is a life savior, and I don't understand
why Autodesk couldn't implement it into Softimage…. why???? 
> 
>So many things I had hope for with the 2014 release, since it had been
years since the last update and the new team was given their time to get
familiar. And what did we get? Camera Sequencer… 
> 
>I for one looks forward to The Foundry roadmap with Nuke/Mari/Modo.
Going to the user group tonight and hope to hear some good news.
> 
>all the best
>stefan
> 
> 
> 
> 
> 
>On Jun 19, 2013, at 11:27 AM, Andi Farhall wrote:
>
>
>
>have been going off again. Intimating the end of the line for soft. By
this I assume the end of supported development from Autodesk, but will
that make much difference? 
> 
>Isn't it the case that there has been no real development of any of the three
packages in years, excepting perhaps ice? It can't simply be that maya will be
the only software that people will end up using, there has to be a next
generation surely as things evolve. If not, then an unsuported product is just
as much use as a supported but unevolved one, right?
> 
>I know lots of places that use soft, some of them exclusively so how long can
they carry on with an unsupported product? There must be years of life left in
soft and if places like MPC really are using ICE for crowd stuff then this
has to add to it's life expectancy.  
> 
>I'm not against learning a new package whatsoever, but it has to be an
improvement on what i've been using until now, and as somebody who spends all
day in either ICE or the render region and  render passes i have to say
maya seems a backwards step, and if it is a backwards step then maya has room
for improvement or even replacement perhaps. 
> 
>They could call it Maxsi perhaps. I would learn that...
> 
>or will we be left in a stagnatting software pool simply because a few
large studios are now backed into a corner?
> 
>A>
> 
> 
> 
> 
> 
> 
> 
>
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