Would be nice to have, and OpenEXR 2.0 support too, although what good
is 2.0 if the compositor can't accept it :(
> Thats exactly the point. About ten years ago they added the ability to
> load Combustion files as texture maps, which can also contain vector
> data, but one had to specify the max. sampling resolution, and that
> wasn't animatable either.
> I remember I was pretty excited until I found out about this caveat :-/
>
>
>> You wouldn't have to worry about resolution, hopefully :)
>>
>> ::Christopher::
>>> For a start, it would be nice to be able to use Vector data fils as
>>> image input in Softimage:
>>> Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k
>>>
>>>
>>>> No problem. Thanks for the info!
>>>>
>>>> In an ideal world the FXtree would get an overhaul... it does not
>>>> deserve to be treated like legacy garbage.
>>>> Funny how much "vector paint" node can do already, including
>>>> animation,
>>>> but when it gets complex, it's not convenient any more.
>>>> There's so much you could add, e.g. it being able to derive curves
>>>> from
>>>> the scene via some camera link, mixer support, booleans, whatnot...
>>>> ... just dreaming ...
>>>>
>>>>
>>>> Am 20.06.2013 09:21, schrieb Raffaele Fragapane:
>>>>> It's the OGL texture shader that rasterizes the vector operations we
>>>>> mentioned before.
>>>>> It's propietary, much as the rest of the steps other than creating
>>>>> the
>>>>> base curves which is the only Vanilla Soft bit, so it's owned by AL
>>>>> and unlikely to ever be released to the public, sorry.
>>>>>
>>>>>
>>>>> On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected]
>>>>> <mailto:[email protected]>> wrote:
>>>>>
>>>>> It seems I can't find that shader folder... I suppose that's an
>>>>> addon you guys use?
>>>>> Thanks anyway!
>>>>>
>>>>> Am 20.06.2013 01:40, schrieb joshxsi:
>>>>>> The curves themselves are just standard bezier, the boolean
>>>>>> operations happen at the shader level (XSI curves > points in
>>>>>> space > vector curves > boolean ops > shader).
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares
>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>> What do you mean with "customized curves", and "vector-like
>>>>>> operations like booleans", if I may ask? Real Nurbs-curve
>>>>>> mangling in the 3D-scene?
>>>>>> If you did curve booleans already, I could spare me the
>>>>>> effort and ask you for considering releasing them as an
>>>>>> addon...
>>>>>> Cheers,
>>>>>> Eugen
>>>>>>
>>>>>> Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
>>>>>>> I couldn't have explained it better !
>>>>>>>
>>>>>>> -----------------------------------------------
>>>>>>> Ahmidou Lyazidi
>>>>>>> Director | TD | CG artist
>>>>>>> http://vimeo.com/ahmidou/videos
>>>>>>> http://www.cappuccino-films.com
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/19 Raffaele Fragapane <[email protected]
>>>>>>> <mailto:[email protected]>>
>>>>>>>
>>>>>>> The most effort intensive way you could possibly
>>>>>>> imagine :p
>>>>>>>
>>>>>>> A custom renderman shader, with a custom OGL shader
>>>>>>> aligned, with a custom OGL manipulator for custom data
>>>>>>> driven by... customized curves. Per rig. Dozens of the
>>>>>>> F'in things. With wardrobes. And variations. For dozens
>>>>>>> of characters.
>>>>>>> All with vector like operations like masking, bool in,
>>>>>>> bool out, exclude and so on set up for each rig.
>>>>>>> Yeah they're a lot of "fun" to set up.
>>>>>>>
>>>>>>> Ahmidou on this list was responsible for the the entire
>>>>>>> rigging/tools stretch of it (Softimage), OGL shader
>>>>>>> (always inside Soft) was Christian Breitling (but it
>>>>>>> might have passed other hands) in the animation
>>>>>>> department. The actual offline rendering I can't credit
>>>>>>> (don't remember who did it).
>>>>>>>
>>>>>>> The animators are basically free to use basic controls,
>>>>>>> or go in and sketch point by point any expression they
>>>>>>> can come up with on the sorted rendering planes, vector
>>>>>>> art style.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares
>>>>>>> <[email protected] <mailto:[email protected]>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Wow!!
>>>>>>>
>>>>>>> I wonder how you pros did the "face rig"... you
>>>>>>> know, 2D vetor animation projected onto 3D - a
>>>>>>> "classic" case for cartoony/abstract characters.
>>>>>>> Could you elaborate a bit, please?
>>>>>>> Did you use some other software, or did you stay
>>>>>>> inside Softimage?
>>>>>>> Because it would be possible for example to animate
>>>>>>> some curves with blend shapes and the mixer, render
>>>>>>> some 2D view of those and map this animation onto
>>>>>>> the faces.
>>>>>>>
>>>>>>> Best regards and congratulations!
>>>>>>> Eugen
>>>>>>>
>>>>>>>
>>>>>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>>>>>>> Great sharp look and appears to be loads of fun!
>>>>>>>>
>>>>>>>> Well done AL!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin
>>>>>>>> <[email protected] <mailto:[email protected]>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Woow Woow !
>>>>>>>> Thumb up to the Animals !
>>>>>>>>
>>>>>>>>
>>>>>>>> On 18 June 2013 20:58, Ivan Tay
>>>>>>>> <[email protected]
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>> Fantastic ! looking forward to watching
>>>>>>>> it.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele
>>>>>>>> Fragapane <[email protected]
>>>>>>>> <mailto:[email protected]>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Well, trailer's out:
>>>>>>>>
>>>>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>>>>
>>>>>>>> Animal Logic, so layout, rigging and
>>>>>>>> animation are Softimage.
>>>>>>>> Still in production.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Technical Director @ DreamWorks Animation
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Our users will know fear and cower before our software!
>>>>>>> Ship it! Ship it and let them flee like the dogs they
>>>>>>> are!
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>
>>>>
>>>
>>>
>>
>
>