Would be nice to have, and OpenEXR 2.0 support too, although what good
is 2.0 if the compositor can't accept it :(
> Thats exactly the point. About ten years ago they added the ability to
> load Combustion files as texture maps, which can also contain vector
> data, but one had to specify the max. sampling resolution, and that
> wasn't animatable either.
> I remember I was pretty excited until I found out about this caveat :-/
>
>
>> You wouldn't have to worry about resolution, hopefully :)
>>
>> ::Christopher::
>>> For a start, it would be nice to be able to use Vector data fils as
>>> image input in Softimage:
>>> Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k
>>>
>>>
>>>> No problem. Thanks for the info!
>>>>
>>>> In an ideal world the FXtree would get an overhaul... it does not
>>>> deserve to be treated like legacy garbage.
>>>> Funny how much "vector paint" node can do already, including
>>>> animation,
>>>> but when it gets complex, it's not convenient any more.
>>>> There's so much you could add, e.g. it being able to derive curves
>>>> from
>>>> the scene via some camera link, mixer support, booleans, whatnot...
>>>> ... just dreaming ...
>>>>
>>>>
>>>> Am 20.06.2013 09:21, schrieb Raffaele Fragapane:
>>>>> It's the OGL texture shader that rasterizes the vector operations we
>>>>> mentioned before.
>>>>> It's propietary, much as the rest of the steps other than creating
>>>>> the
>>>>> base curves which is the only Vanilla Soft bit, so it's owned by AL
>>>>> and unlikely to ever be released to the public, sorry.
>>>>>
>>>>>
>>>>> On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected]
>>>>> <mailto:[email protected]>> wrote:
>>>>>
>>>>>     It seems I can't find that shader folder... I suppose that's an
>>>>>     addon you guys use?
>>>>>     Thanks anyway!
>>>>>
>>>>>     Am 20.06.2013 01:40, schrieb joshxsi:
>>>>>>     The curves themselves are just standard bezier, the boolean
>>>>>>     operations happen at the shader level (XSI curves > points in
>>>>>>     space > vector curves > boolean ops > shader).
>>>>>>
>>>>>>
>>>>>>     On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares
>>>>>>     <[email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>         What do you mean with "customized curves", and "vector-like
>>>>>>         operations like booleans", if I may ask? Real Nurbs-curve
>>>>>>         mangling in the 3D-scene?
>>>>>>         If you did curve booleans already, I could spare me the
>>>>>>         effort and ask you for considering releasing them as an
>>>>>> addon...
>>>>>>         Cheers,
>>>>>>         Eugen
>>>>>>
>>>>>>         Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
>>>>>>>         I couldn't have explained it better !
>>>>>>>
>>>>>>>         -----------------------------------------------
>>>>>>>         Ahmidou Lyazidi
>>>>>>>         Director | TD | CG artist
>>>>>>>         http://vimeo.com/ahmidou/videos
>>>>>>>         http://www.cappuccino-films.com
>>>>>>>
>>>>>>>
>>>>>>>         2013/6/19 Raffaele Fragapane <[email protected]
>>>>>>>         <mailto:[email protected]>>
>>>>>>>
>>>>>>>             The most effort intensive way you could possibly
>>>>>>> imagine :p
>>>>>>>
>>>>>>>             A custom renderman shader, with a custom OGL shader
>>>>>>>             aligned, with a custom OGL manipulator for custom data
>>>>>>>             driven by... customized curves. Per rig. Dozens of the
>>>>>>>             F'in things. With wardrobes. And variations. For dozens
>>>>>>>             of characters.
>>>>>>>             All with vector like operations like masking, bool in,
>>>>>>>             bool out, exclude and so on set up for each rig.
>>>>>>>             Yeah they're a lot of "fun" to set up.
>>>>>>>
>>>>>>>             Ahmidou on this list was responsible for the the entire
>>>>>>>             rigging/tools stretch of it (Softimage), OGL shader
>>>>>>>             (always inside Soft) was Christian Breitling (but it
>>>>>>>             might have passed other hands) in the animation
>>>>>>>             department. The actual offline rendering I can't credit
>>>>>>>             (don't remember who did it).
>>>>>>>
>>>>>>>             The animators are basically free to use basic controls,
>>>>>>>             or go in and sketch point by point any expression they
>>>>>>>             can come up with on the sorted rendering planes, vector
>>>>>>>             art style.
>>>>>>>
>>>>>>>
>>>>>>>             On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares
>>>>>>>             <[email protected] <mailto:[email protected]>>
>>>>>>>             wrote:
>>>>>>>
>>>>>>>                 Wow!!
>>>>>>>
>>>>>>>                 I wonder how you pros did the "face rig"... you
>>>>>>>                 know, 2D vetor animation projected onto 3D -  a
>>>>>>>                 "classic" case for cartoony/abstract characters.
>>>>>>>                 Could you elaborate a bit, please?
>>>>>>>                 Did you use some other software, or did you stay
>>>>>>>                 inside Softimage?
>>>>>>>                 Because it would be possible for example to animate
>>>>>>>                 some curves with blend shapes and the mixer, render
>>>>>>>                 some 2D view of those and map this animation onto
>>>>>>>                 the faces.
>>>>>>>
>>>>>>>                 Best regards and congratulations!
>>>>>>>                 Eugen
>>>>>>>
>>>>>>>
>>>>>>>                 Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>>>>>>>                 Great sharp look and appears to be loads of fun!
>>>>>>>>
>>>>>>>>                 Well done AL!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin
>>>>>>>>                 <[email protected] <mailto:[email protected]>>
>>>>>>>>                 wrote:
>>>>>>>>
>>>>>>>>                     Woow Woow !
>>>>>>>>                     Thumb up to the Animals !
>>>>>>>>
>>>>>>>>
>>>>>>>>                     On 18 June 2013 20:58, Ivan Tay
>>>>>>>>                     <[email protected]
>>>>>>>>                     <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>>                         Fantastic ! looking forward to watching
>>>>>>>> it.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                         On Wed, Jun 19, 2013 at 8:03 AM, Raffaele
>>>>>>>>                         Fragapane <[email protected]
>>>>>>>>                         <mailto:[email protected]>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>                             Well, trailer's out:
>>>>>>>>
>>>>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>>>>
>>>>>>>>                             Animal Logic, so layout, rigging and
>>>>>>>>                             animation are Softimage.
>>>>>>>>                             Still in production.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 --
>>>>>>>>                 Technical Director @ DreamWorks Animation
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             --
>>>>>>>             Our users will know fear and cower before our software!
>>>>>>>             Ship it! Ship it and let them flee like the dogs they
>>>>>>> are!
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -- 
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>
>>>>
>>>
>>>
>>
>
>

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