layout Rigged animated in Softimage ... and they modeled it in maya... :P
On 20 June 2013 16:11, Christopher <[email protected]> wrote: > Would be nice to have, and OpenEXR 2.0 support too, although what good > is 2.0 if the compositor can't accept it :( > > Thats exactly the point. About ten years ago they added the ability to > > load Combustion files as texture maps, which can also contain vector > > data, but one had to specify the max. sampling resolution, and that > > wasn't animatable either. > > I remember I was pretty excited until I found out about this caveat :-/ > > > > > >> You wouldn't have to worry about resolution, hopefully :) > >> > >> ::Christopher:: > >>> For a start, it would be nice to be able to use Vector data fils as > >>> image input in Softimage: > >>> Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k > >>> > >>> > >>>> No problem. Thanks for the info! > >>>> > >>>> In an ideal world the FXtree would get an overhaul... it does not > >>>> deserve to be treated like legacy garbage. > >>>> Funny how much "vector paint" node can do already, including > >>>> animation, > >>>> but when it gets complex, it's not convenient any more. > >>>> There's so much you could add, e.g. it being able to derive curves > >>>> from > >>>> the scene via some camera link, mixer support, booleans, whatnot... > >>>> ... just dreaming ... > >>>> > >>>> > >>>> Am 20.06.2013 09:21, schrieb Raffaele Fragapane: > >>>>> It's the OGL texture shader that rasterizes the vector operations we > >>>>> mentioned before. > >>>>> It's propietary, much as the rest of the steps other than creating > >>>>> the > >>>>> base curves which is the only Vanilla Soft bit, so it's owned by AL > >>>>> and unlikely to ever be released to the public, sorry. > >>>>> > >>>>> > >>>>> On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected] > >>>>> <mailto:[email protected]>> wrote: > >>>>> > >>>>> It seems I can't find that shader folder... I suppose that's an > >>>>> addon you guys use? > >>>>> Thanks anyway! > >>>>> > >>>>> Am 20.06.2013 01:40, schrieb joshxsi: > >>>>>> The curves themselves are just standard bezier, the boolean > >>>>>> operations happen at the shader level (XSI curves > points in > >>>>>> space > vector curves > boolean ops > shader). > >>>>>> > >>>>>> > >>>>>> On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares > >>>>>> <[email protected] <mailto:[email protected]>> wrote: > >>>>>> > >>>>>> What do you mean with "customized curves", and "vector-like > >>>>>> operations like booleans", if I may ask? Real Nurbs-curve > >>>>>> mangling in the 3D-scene? > >>>>>> If you did curve booleans already, I could spare me the > >>>>>> effort and ask you for considering releasing them as an > >>>>>> addon... > >>>>>> Cheers, > >>>>>> Eugen > >>>>>> > >>>>>> Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi: > >>>>>>> I couldn't have explained it better ! > >>>>>>> > >>>>>>> ----------------------------------------------- > >>>>>>> Ahmidou Lyazidi > >>>>>>> Director | TD | CG artist > >>>>>>> http://vimeo.com/ahmidou/videos > >>>>>>> http://www.cappuccino-films.com > >>>>>>> > >>>>>>> > >>>>>>> 2013/6/19 Raffaele Fragapane <[email protected] > >>>>>>> <mailto:[email protected]>> > >>>>>>> > >>>>>>> The most effort intensive way you could possibly > >>>>>>> imagine :p > >>>>>>> > >>>>>>> A custom renderman shader, with a custom OGL shader > >>>>>>> aligned, with a custom OGL manipulator for custom data > >>>>>>> driven by... customized curves. Per rig. Dozens of the > >>>>>>> F'in things. With wardrobes. And variations. For dozens > >>>>>>> of characters. > >>>>>>> All with vector like operations like masking, bool in, > >>>>>>> bool out, exclude and so on set up for each rig. > >>>>>>> Yeah they're a lot of "fun" to set up. > >>>>>>> > >>>>>>> Ahmidou on this list was responsible for the the entire > >>>>>>> rigging/tools stretch of it (Softimage), OGL shader > >>>>>>> (always inside Soft) was Christian Breitling (but it > >>>>>>> might have passed other hands) in the animation > >>>>>>> department. The actual offline rendering I can't credit > >>>>>>> (don't remember who did it). > >>>>>>> > >>>>>>> The animators are basically free to use basic controls, > >>>>>>> or go in and sketch point by point any expression they > >>>>>>> can come up with on the sorted rendering planes, vector > >>>>>>> art style. > >>>>>>> > >>>>>>> > >>>>>>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares > >>>>>>> <[email protected] <mailto:[email protected]>> > >>>>>>> wrote: > >>>>>>> > >>>>>>> Wow!! > >>>>>>> > >>>>>>> I wonder how you pros did the "face rig"... you > >>>>>>> know, 2D vetor animation projected onto 3D - a > >>>>>>> "classic" case for cartoony/abstract characters. > >>>>>>> Could you elaborate a bit, please? > >>>>>>> Did you use some other software, or did you stay > >>>>>>> inside Softimage? > >>>>>>> Because it would be possible for example to animate > >>>>>>> some curves with blend shapes and the mixer, render > >>>>>>> some 2D view of those and map this animation onto > >>>>>>> the faces. > >>>>>>> > >>>>>>> Best regards and congratulations! > >>>>>>> Eugen > >>>>>>> > >>>>>>> > >>>>>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk: > >>>>>>>> Great sharp look and appears to be loads of fun! > >>>>>>>> > >>>>>>>> Well done AL! > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin > >>>>>>>> <[email protected] <mailto:[email protected] > >> > >>>>>>>> wrote: > >>>>>>>> > >>>>>>>> Woow Woow ! > >>>>>>>> Thumb up to the Animals ! > >>>>>>>> > >>>>>>>> > >>>>>>>> On 18 June 2013 20:58, Ivan Tay > >>>>>>>> <[email protected] > >>>>>>>> <mailto:[email protected]>> wrote: > >>>>>>>> > >>>>>>>> Fantastic ! looking forward to watching > >>>>>>>> it. > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele > >>>>>>>> Fragapane <[email protected] > >>>>>>>> <mailto:[email protected]>> > >>>>>>>> wrote: > >>>>>>>> > >>>>>>>> Well, trailer's out: > >>>>>>>> > >>>>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg > >>>>>>>> > >>>>>>>> Animal Logic, so layout, rigging and > >>>>>>>> animation are Softimage. > >>>>>>>> Still in production. > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> -- > >>>>>>>> Technical Director @ DreamWorks Animation > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> -- > >>>>>>> Our users will know fear and cower before our software! > >>>>>>> Ship it! Ship it and let them flee like the dogs they > >>>>>>> are! > >>>>>>> > >>>>>>> > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> Our users will know fear and cower before our software! Ship it! Ship > >>>>> it and let them flee like the dogs they are! > >>>> > >>>> > >>> > >>> > >> > > > > >

