You wouldn't have to worry about resolution, hopefully :)
::Christopher:: > For a start, it would be nice to be able to use Vector data fils as > image input in Softimage: > Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k > > >> No problem. Thanks for the info! >> >> In an ideal world the FXtree would get an overhaul... it does not >> deserve to be treated like legacy garbage. >> Funny how much "vector paint" node can do already, including animation, >> but when it gets complex, it's not convenient any more. >> There's so much you could add, e.g. it being able to derive curves from >> the scene via some camera link, mixer support, booleans, whatnot... >> ... just dreaming ... >> >> >> Am 20.06.2013 09:21, schrieb Raffaele Fragapane: >>> It's the OGL texture shader that rasterizes the vector operations we >>> mentioned before. >>> It's propietary, much as the rest of the steps other than creating the >>> base curves which is the only Vanilla Soft bit, so it's owned by AL >>> and unlikely to ever be released to the public, sorry. >>> >>> >>> On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> It seems I can't find that shader folder... I suppose that's an >>> addon you guys use? >>> Thanks anyway! >>> >>> Am 20.06.2013 01:40, schrieb joshxsi: >>>> The curves themselves are just standard bezier, the boolean >>>> operations happen at the shader level (XSI curves > points in >>>> space > vector curves > boolean ops > shader). >>>> >>>> >>>> On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares >>>> <[email protected] <mailto:[email protected]>> wrote: >>>> >>>> What do you mean with "customized curves", and "vector-like >>>> operations like booleans", if I may ask? Real Nurbs-curve >>>> mangling in the 3D-scene? >>>> If you did curve booleans already, I could spare me the >>>> effort and ask you for considering releasing them as an >>>> addon... >>>> Cheers, >>>> Eugen >>>> >>>> Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi: >>>>> I couldn't have explained it better ! >>>>> >>>>> ----------------------------------------------- >>>>> Ahmidou Lyazidi >>>>> Director | TD | CG artist >>>>> http://vimeo.com/ahmidou/videos >>>>> http://www.cappuccino-films.com >>>>> >>>>> >>>>> 2013/6/19 Raffaele Fragapane <[email protected] >>>>> <mailto:[email protected]>> >>>>> >>>>> The most effort intensive way you could possibly >>>>> imagine :p >>>>> >>>>> A custom renderman shader, with a custom OGL shader >>>>> aligned, with a custom OGL manipulator for custom data >>>>> driven by... customized curves. Per rig. Dozens of the >>>>> F'in things. With wardrobes. And variations. For dozens >>>>> of characters. >>>>> All with vector like operations like masking, bool in, >>>>> bool out, exclude and so on set up for each rig. >>>>> Yeah they're a lot of "fun" to set up. >>>>> >>>>> Ahmidou on this list was responsible for the the entire >>>>> rigging/tools stretch of it (Softimage), OGL shader >>>>> (always inside Soft) was Christian Breitling (but it >>>>> might have passed other hands) in the animation >>>>> department. The actual offline rendering I can't credit >>>>> (don't remember who did it). >>>>> >>>>> The animators are basically free to use basic controls, >>>>> or go in and sketch point by point any expression they >>>>> can come up with on the sorted rendering planes, vector >>>>> art style. >>>>> >>>>> >>>>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares >>>>> <[email protected] <mailto:[email protected]>> >>>>> wrote: >>>>> >>>>> Wow!! >>>>> >>>>> I wonder how you pros did the "face rig"... you >>>>> know, 2D vetor animation projected onto 3D - a >>>>> "classic" case for cartoony/abstract characters. >>>>> Could you elaborate a bit, please? >>>>> Did you use some other software, or did you stay >>>>> inside Softimage? >>>>> Because it would be possible for example to animate >>>>> some curves with blend shapes and the mixer, render >>>>> some 2D view of those and map this animation onto >>>>> the faces. >>>>> >>>>> Best regards and congratulations! >>>>> Eugen >>>>> >>>>> >>>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk: >>>>>> Great sharp look and appears to be loads of fun! >>>>>> >>>>>> Well done AL! >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin >>>>>> <[email protected] <mailto:[email protected]>> >>>>>> wrote: >>>>>> >>>>>> Woow Woow ! >>>>>> Thumb up to the Animals ! >>>>>> >>>>>> >>>>>> On 18 June 2013 20:58, Ivan Tay >>>>>> <[email protected] >>>>>> <mailto:[email protected]>> wrote: >>>>>> >>>>>> Fantastic ! looking forward to watching it. >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele >>>>>> Fragapane <[email protected] >>>>>> <mailto:[email protected]>> wrote: >>>>>> >>>>>> Well, trailer's out: >>>>>> >>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg >>>>>> >>>>>> Animal Logic, so layout, rigging and >>>>>> animation are Softimage. >>>>>> Still in production. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Technical Director @ DreamWorks Animation >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! >>>>> Ship it! Ship it and let them flee like the dogs they >>>>> are! >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship >>> it and let them flee like the dogs they are! >> >> > >

