Neat fabrication, Paul! :D

Looking forward to see how you integrate the Soft version. I can imagine it
allowing KL-coded ICE ops, which could be like having scripted ice
operators, which would be amazing.



On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]> wrote:

> Hi everyone – I’m very excited to be able to share the first look at this
> project.****
>
> **As you know, Creation Platform is an extremely powerful framework that
> can be used to build a wide range of applications. However, in many cases
> studios have been telling us that the basic performance of our core
> processing engine would be of value within their existing tools. Splice
> offers TDs and programmers an easy way to start working with our core in a
> highly integrated manner, making it easier to move to building full-blow
> applications once they are familiar with the major components of the
> framework.
>
> **
>
> http://fabricengine.com/creation/splice/****
>
> **Link to Splice for Maya video: https://vimeo.com/68789512
>
> **
>
> ** Our first implementation of Splice is for Maya, and we’re excited to
> start the beta testing for this soon. If you’d like to join the testing
> group, please email [email protected] and we’ll get you on the list.
> We aim to add Splice for Softimage soon after Siggraph, so you might want
> to get on board now and get familiar with KL (since the code will port
> between Spliced applications).
>
> **
>
> Thanks,
> **
>
> **
>
> Paul****
>
> CEO at Fabric Engine Inc
>

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