Neat fabrication, Paul! :D Looking forward to see how you integrate the Soft version. I can imagine it allowing KL-coded ICE ops, which could be like having scripted ice operators, which would be amazing.
On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]> wrote: > Hi everyone – I’m very excited to be able to share the first look at this > project.**** > > **As you know, Creation Platform is an extremely powerful framework that > can be used to build a wide range of applications. However, in many cases > studios have been telling us that the basic performance of our core > processing engine would be of value within their existing tools. Splice > offers TDs and programmers an easy way to start working with our core in a > highly integrated manner, making it easier to move to building full-blow > applications once they are familiar with the major components of the > framework. > > ** > > http://fabricengine.com/creation/splice/**** > > **Link to Splice for Maya video: https://vimeo.com/68789512 > > ** > > ** Our first implementation of Splice is for Maya, and we’re excited to > start the beta testing for this soon. If you’d like to join the testing > group, please email [email protected] and we’ll get you on the list. > We aim to add Splice for Softimage soon after Siggraph, so you might want > to get on board now and get familiar with KL (since the code will port > between Spliced applications). > > ** > > Thanks, > ** > > ** > > Paul**** > > CEO at Fabric Engine Inc >

