You guys rock! This looks like a very simple way to get in touch with KL
and share operators across applications.



On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <[email protected]>wrote:

> Neat fabrication, Paul! :D
>
> Looking forward to see how you integrate the Soft version. I can imagine
> it allowing KL-coded ICE ops, which could be like having scripted ice
> operators, which would be amazing.
>
>
>
> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]> wrote:
>
>> Hi everyone – I’m very excited to be able to share the first look at this
>> project.****
>>
>> **As you know, Creation Platform is an extremely powerful framework that
>> can be used to build a wide range of applications. However, in many cases
>> studios have been telling us that the basic performance of our core
>> processing engine would be of value within their existing tools. Splice
>> offers TDs and programmers an easy way to start working with our core in a
>> highly integrated manner, making it easier to move to building full-blow
>> applications once they are familiar with the major components of the
>> framework.
>>
>> **
>>
>> http://fabricengine.com/creation/splice/****
>>
>> **Link to Splice for Maya video: https://vimeo.com/68789512
>>
>> **
>>
>> ** Our first implementation of Splice is for Maya, and we’re excited to
>> start the beta testing for this soon. If you’d like to join the testing
>> group, please email [email protected] and we’ll get you on the list.
>> We aim to add Splice for Softimage soon after Siggraph, so you might want
>> to get on board now and get familiar with KL (since the code will port
>> between Spliced applications).
>>
>> **
>>
>> Thanks,
>> **
>>
>> **
>>
>> Paul****
>>
>> CEO at Fabric Engine Inc
>>
>
>

Reply via email to