You guys rock! This looks like a very simple way to get in touch with KL and share operators across applications.
On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <[email protected]>wrote: > Neat fabrication, Paul! :D > > Looking forward to see how you integrate the Soft version. I can imagine > it allowing KL-coded ICE ops, which could be like having scripted ice > operators, which would be amazing. > > > > On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]> wrote: > >> Hi everyone – I’m very excited to be able to share the first look at this >> project.**** >> >> **As you know, Creation Platform is an extremely powerful framework that >> can be used to build a wide range of applications. However, in many cases >> studios have been telling us that the basic performance of our core >> processing engine would be of value within their existing tools. Splice >> offers TDs and programmers an easy way to start working with our core in a >> highly integrated manner, making it easier to move to building full-blow >> applications once they are familiar with the major components of the >> framework. >> >> ** >> >> http://fabricengine.com/creation/splice/**** >> >> **Link to Splice for Maya video: https://vimeo.com/68789512 >> >> ** >> >> ** Our first implementation of Splice is for Maya, and we’re excited to >> start the beta testing for this soon. If you’d like to join the testing >> group, please email [email protected] and we’ll get you on the list. >> We aim to add Splice for Softimage soon after Siggraph, so you might want >> to get on board now and get familiar with KL (since the code will port >> between Spliced applications). >> >> ** >> >> Thanks, >> ** >> >> ** >> >> Paul**** >> >> CEO at Fabric Engine Inc >> > >

