You can multithread with Python.  It's not as efficient as with C++ or other 
languages, but It's there.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Raffaele Fragapane
Sent: Friday, June 21, 2013 3:33 PM
To: [email protected]
Subject: Re: [plug]Creation:Splice - coming soon for Softimage

This myth that C++ is hard to learn has got to go :p
There is an entry fee in having to set up and learn a few things, and a stepped 
curve in compiling, debugging and binary compatibility, but it's NOWHERE as bad 
as it's made sound.

If anything my only gripe with fabric right now is that they keep referring to 
TDs as the slow children of RnD, as if being a TD means you can cobble together 
a script as long as you can chain run it to debug, but God forbid you'd be able 
to run a compiler :p

What Fabric does, and one of their major mistakes in marketing KL, isn't bring 
C++ performance to the table with python simplicity. It's bringing a relatively 
accessible option to multithread, which Python simply rules out ENTIRELY.

On Sat, Jun 22, 2013 at 8:26 AM, Leonard Koch 
<[email protected]<mailto:[email protected]>> wrote:
Christopher, Python and KL are both fairly easy languages. And together through 
fabric engine they give the developer access to performance that is usually 
only achievable with languages like C++ which is a mild pain to learn compared 
to KL and Python.

On Sat, Jun 22, 2013 at 12:06 AM, Christopher 
<[email protected]<mailto:[email protected]>> wrote:
Call me whatever you want (sticks and stones.....etc) I fail to see what is 
grande about Fabric Engine !

::Christopher::


WANT IT !!!!!!!

2013/6/21 Sebastien Sterling 
<[email protected]<mailto:[email protected]>>
Sounds like it will give soft a new lease on life !

On 20 June 2013 23:45, Michael Heberlein 
<[email protected]<mailto:[email protected]>> wrote:
You guys rock! This looks like a very simple way to get in touch with KL and 
share operators across applications.

On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman 
<[email protected]<mailto:[email protected]>> wrote:
Neat fabrication, Paul! :D

Looking forward to see how you integrate the Soft version. I can imagine it 
allowing KL-coded ICE ops, which could be like having scripted ice operators, 
which would be amazing.


On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle 
<[email protected]<mailto:[email protected]>> wrote:

Hi everyone - I'm very excited to be able to share the first look at this 
project.

As you know, Creation Platform is an extremely powerful framework that can be 
used to build a wide range of applications. However, in many cases studios have 
been telling us that the basic performance of our core processing engine would 
be of value within their existing tools. Splice offers TDs and programmers an 
easy way to start working with our core in a highly integrated manner, making 
it easier to move to building full-blow applications once they are familiar 
with the major components of the framework.

http://fabricengine.com/creation/splice/

Link to Splice for Maya video: https://vimeo.com/68789512

 Our first implementation of Splice is for Maya, and we're excited to start the 
beta testing for this soon. If you'd like to join the testing group, please 
email [email protected]<mailto:[email protected]> and we'll get you on 
the list. We aim to add Splice for Softimage soon after Siggraph, so you might 
want to get on board now and get familiar with KL (since the code will port 
between Spliced applications).

Thanks,

Paul

CEO at Fabric Engine Inc








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let them flee like the dogs they are!

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