Call me whatever you want (sticks and stones.....etc) I fail to see what
is grande about Fabric Engine !

::Christopher::
> WANT IT !!!!!!!
>
>
> 2013/6/21 Sebastien Sterling <[email protected]
> <mailto:[email protected]>>
>
>     Sounds like it will give soft a new lease on life !
>
>
>     On 20 June 2013 23:45, Michael Heberlein <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         You guys rock! This looks like a very simple way to get in
>         touch with KL and share operators across applications.
>
>
>
>         On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
>         <[email protected] <mailto:[email protected]>> wrote:
>
>             Neat fabrication, Paul! :D
>
>             Looking forward to see how you integrate the Soft version.
>             I can imagine it allowing KL-coded ICE ops, which could be
>             like having scripted ice operators, which would be amazing.
>
>
>
>             On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle
>             <[email protected] <mailto:[email protected]>> wrote:
>
>                 Hi everyone – I’m very excited to be able to share the
>                 first look at this project.
>
>                 As you know, Creation Platform is an extremely
>                 powerful framework that can be used to build a wide
>                 range of applications. However, in many cases studios
>                 have been telling us that the basic performance of our
>                 core processing engine would be of value within their
>                 existing tools. Splice offers TDs and programmers an
>                 easy way to start working with our core in a highly
>                 integrated manner, making it easier to move to
>                 building full-blow applications once they are familiar
>                 with the major components of the framework.
>
>                 http://fabricengine.com/creation/splice/
>
>                 Link to Splice for Maya video: https://vimeo.com/68789512
>
>                  Our first implementation of Splice is for Maya, and
>                 we’re excited to start the beta testing for this soon.
>                 If you’d like to join the testing group, please
>                 email [email protected]
>                 <mailto:[email protected]> and we’ll get you on
>                 the list. We aim to add Splice for Softimage soon
>                 after Siggraph, so you might want to get on board now
>                 and get familiar with KL (since the code will port
>                 between Spliced applications).
>
>                 Thanks,
>
>                 Paul
>
>                 CEO at Fabric Engine Inc
>
>
>
>
>

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