Call me whatever you want (sticks and stones.....etc) I fail to see what is grande about Fabric Engine !
::Christopher:: > WANT IT !!!!!!! > > > 2013/6/21 Sebastien Sterling <[email protected] > <mailto:[email protected]>> > > Sounds like it will give soft a new lease on life ! > > > On 20 June 2013 23:45, Michael Heberlein <[email protected] > <mailto:[email protected]>> wrote: > > You guys rock! This looks like a very simple way to get in > touch with KL and share operators across applications. > > > > On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman > <[email protected] <mailto:[email protected]>> wrote: > > Neat fabrication, Paul! :D > > Looking forward to see how you integrate the Soft version. > I can imagine it allowing KL-coded ICE ops, which could be > like having scripted ice operators, which would be amazing. > > > > On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle > <[email protected] <mailto:[email protected]>> wrote: > > Hi everyone – I’m very excited to be able to share the > first look at this project. > > As you know, Creation Platform is an extremely > powerful framework that can be used to build a wide > range of applications. However, in many cases studios > have been telling us that the basic performance of our > core processing engine would be of value within their > existing tools. Splice offers TDs and programmers an > easy way to start working with our core in a highly > integrated manner, making it easier to move to > building full-blow applications once they are familiar > with the major components of the framework. > > http://fabricengine.com/creation/splice/ > > Link to Splice for Maya video: https://vimeo.com/68789512 > > Our first implementation of Splice is for Maya, and > we’re excited to start the beta testing for this soon. > If you’d like to join the testing group, please > email [email protected] > <mailto:[email protected]> and we’ll get you on > the list. We aim to add Splice for Softimage soon > after Siggraph, so you might want to get on board now > and get familiar with KL (since the code will port > between Spliced applications). > > Thanks, > > Paul > > CEO at Fabric Engine Inc > > > > >

