Yeah, it's a "mild pain" as I wrote. I definitely found the transition to a
language without managed memory a bit hard.
Nothing you can't deal with, but it is definitely one more thing to keep in
mind.


On Sat, Jun 22, 2013 at 12:33 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> This myth that C++ is hard to learn has got to go :p
> There is an entry fee in having to set up and learn a few things, and a
> stepped curve in compiling, debugging and binary compatibility, but it's
> NOWHERE as bad as it's made sound.
>
> If anything my only gripe with fabric right now is that they keep
> referring to TDs as the slow children of RnD, as if being a TD means you
> can cobble together a script as long as you can chain run it to debug, but
> God forbid you'd be able to run a compiler :p
>
> What Fabric does, and one of their major mistakes in marketing KL, isn't
> bring C++ performance to the table with python simplicity. It's bringing a
> relatively accessible option to multithread, which Python simply rules out
> ENTIRELY.
>
>
> On Sat, Jun 22, 2013 at 8:26 AM, Leonard Koch <leonardkoch...@gmail.com>wrote:
>
>> Christopher, Python and KL are both fairly easy languages. And together
>> through fabric engine they give the developer access to performance that is
>> usually only achievable with languages like C++ which is a mild pain to
>> learn compared to KL and Python.
>>
>>
>> On Sat, Jun 22, 2013 at 12:06 AM, Christopher <
>> christop...@thecreativesheep.ca> wrote:
>>
>>> Call me whatever you want (sticks and stones.....etc) I fail to see what
>>> is grande about Fabric Engine !
>>>
>>> ::Christopher::
>>>
>>>  WANT IT !!!!!!!
>>>
>>>
>>> 2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com>
>>>
>>>> Sounds like it will give soft a new lease on life !
>>>>
>>>>
>>>> On 20 June 2013 23:45, Michael Heberlein <micheberl...@gmail.com>wrote:
>>>>
>>>>> You guys rock! This looks like a very simple way to get in touch with
>>>>> KL and share operators across applications.
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>> alan.fregt...@gmail.com> wrote:
>>>>>
>>>>>> Neat fabrication, Paul! :D
>>>>>>
>>>>>> Looking forward to see how you integrate the Soft version. I can
>>>>>> imagine it allowing KL-coded ICE ops, which could be like having scripted
>>>>>> ice operators, which would be amazing.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <technove...@gmail.com>wrote:
>>>>>>
>>>>>>> Hi everyone – I’m very excited to be able to share the first look at
>>>>>>> this project.
>>>>>>>
>>>>>>> As you know, Creation Platform is an extremely powerful framework
>>>>>>> that can be used to build a wide range of applications. However, in many
>>>>>>> cases studios have been telling us that the basic performance of our 
>>>>>>> core
>>>>>>> processing engine would be of value within their existing tools. Splice
>>>>>>> offers TDs and programmers an easy way to start working with our core 
>>>>>>> in a
>>>>>>> highly integrated manner, making it easier to move to building full-blow
>>>>>>> applications once they are familiar with the major components of the
>>>>>>> framework.
>>>>>>>
>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>
>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>
>>>>>>>  Our first implementation of Splice is for Maya, and we’re excited
>>>>>>> to start the beta testing for this soon. If you’d like to join the 
>>>>>>> testing
>>>>>>> group, please email b...@fabricengine.com and we’ll get you on the
>>>>>>> list. We aim to add Splice for Softimage soon after Siggraph, so you 
>>>>>>> might
>>>>>>> want to get on board now and get familiar with KL (since the code will 
>>>>>>> port
>>>>>>> between Spliced applications).
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Paul
>>>>>>>
>>>>>>> CEO at Fabric Engine Inc
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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