Yeah, it's a "mild pain" as I wrote. I definitely found the transition to a language without managed memory a bit hard. Nothing you can't deal with, but it is definitely one more thing to keep in mind.
On Sat, Jun 22, 2013 at 12:33 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > This myth that C++ is hard to learn has got to go :p > There is an entry fee in having to set up and learn a few things, and a > stepped curve in compiling, debugging and binary compatibility, but it's > NOWHERE as bad as it's made sound. > > If anything my only gripe with fabric right now is that they keep > referring to TDs as the slow children of RnD, as if being a TD means you > can cobble together a script as long as you can chain run it to debug, but > God forbid you'd be able to run a compiler :p > > What Fabric does, and one of their major mistakes in marketing KL, isn't > bring C++ performance to the table with python simplicity. It's bringing a > relatively accessible option to multithread, which Python simply rules out > ENTIRELY. > > > On Sat, Jun 22, 2013 at 8:26 AM, Leonard Koch <leonardkoch...@gmail.com>wrote: > >> Christopher, Python and KL are both fairly easy languages. And together >> through fabric engine they give the developer access to performance that is >> usually only achievable with languages like C++ which is a mild pain to >> learn compared to KL and Python. >> >> >> On Sat, Jun 22, 2013 at 12:06 AM, Christopher < >> christop...@thecreativesheep.ca> wrote: >> >>> Call me whatever you want (sticks and stones.....etc) I fail to see what >>> is grande about Fabric Engine ! >>> >>> ::Christopher:: >>> >>> WANT IT !!!!!!! >>> >>> >>> 2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com> >>> >>>> Sounds like it will give soft a new lease on life ! >>>> >>>> >>>> On 20 June 2013 23:45, Michael Heberlein <micheberl...@gmail.com>wrote: >>>> >>>>> You guys rock! This looks like a very simple way to get in touch with >>>>> KL and share operators across applications. >>>>> >>>>> >>>>> >>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>> alan.fregt...@gmail.com> wrote: >>>>> >>>>>> Neat fabrication, Paul! :D >>>>>> >>>>>> Looking forward to see how you integrate the Soft version. I can >>>>>> imagine it allowing KL-coded ICE ops, which could be like having scripted >>>>>> ice operators, which would be amazing. >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <technove...@gmail.com>wrote: >>>>>> >>>>>>> Hi everyone – I’m very excited to be able to share the first look at >>>>>>> this project. >>>>>>> >>>>>>> As you know, Creation Platform is an extremely powerful framework >>>>>>> that can be used to build a wide range of applications. However, in many >>>>>>> cases studios have been telling us that the basic performance of our >>>>>>> core >>>>>>> processing engine would be of value within their existing tools. Splice >>>>>>> offers TDs and programmers an easy way to start working with our core >>>>>>> in a >>>>>>> highly integrated manner, making it easier to move to building full-blow >>>>>>> applications once they are familiar with the major components of the >>>>>>> framework. >>>>>>> >>>>>>> http://fabricengine.com/creation/splice/ >>>>>>> >>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>> >>>>>>> Our first implementation of Splice is for Maya, and we’re excited >>>>>>> to start the beta testing for this soon. If you’d like to join the >>>>>>> testing >>>>>>> group, please email b...@fabricengine.com and we’ll get you on the >>>>>>> list. We aim to add Splice for Softimage soon after Siggraph, so you >>>>>>> might >>>>>>> want to get on board now and get familiar with KL (since the code will >>>>>>> port >>>>>>> between Spliced applications). >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> Paul >>>>>>> >>>>>>> CEO at Fabric Engine Inc >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >