Christopher, Python and KL are both fairly easy languages. And together through fabric engine they give the developer access to performance that is usually only achievable with languages like C++ which is a mild pain to learn compared to KL and Python.
On Sat, Jun 22, 2013 at 12:06 AM, Christopher < [email protected]> wrote: > Call me whatever you want (sticks and stones.....etc) I fail to see what > is grande about Fabric Engine ! > > ::Christopher:: > > WANT IT !!!!!!! > > > 2013/6/21 Sebastien Sterling <[email protected]> > >> Sounds like it will give soft a new lease on life ! >> >> >> On 20 June 2013 23:45, Michael Heberlein <[email protected]> wrote: >> >>> You guys rock! This looks like a very simple way to get in touch with KL >>> and share operators across applications. >>> >>> >>> >>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <[email protected] >>> > wrote: >>> >>>> Neat fabrication, Paul! :D >>>> >>>> Looking forward to see how you integrate the Soft version. I can >>>> imagine it allowing KL-coded ICE ops, which could be like having scripted >>>> ice operators, which would be amazing. >>>> >>>> >>>> >>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]>wrote: >>>> >>>>> Hi everyone – I’m very excited to be able to share the first look at >>>>> this project. >>>>> >>>>> As you know, Creation Platform is an extremely powerful framework that >>>>> can be used to build a wide range of applications. However, in many cases >>>>> studios have been telling us that the basic performance of our core >>>>> processing engine would be of value within their existing tools. Splice >>>>> offers TDs and programmers an easy way to start working with our core in a >>>>> highly integrated manner, making it easier to move to building full-blow >>>>> applications once they are familiar with the major components of the >>>>> framework. >>>>> >>>>> http://fabricengine.com/creation/splice/ >>>>> >>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>> >>>>> Our first implementation of Splice is for Maya, and we’re excited to >>>>> start the beta testing for this soon. If you’d like to join the testing >>>>> group, please email [email protected] and we’ll get you on the >>>>> list. We aim to add Splice for Softimage soon after Siggraph, so you might >>>>> want to get on board now and get familiar with KL (since the code will >>>>> port >>>>> between Spliced applications). >>>>> >>>>> Thanks, >>>>> >>>>> Paul >>>>> >>>>> CEO at Fabric Engine Inc >>>>> >>>> >>>> >>> >> >

