Christopher, Python and KL are both fairly easy languages. And together
through fabric engine they give the developer access to performance that is
usually only achievable with languages like C++ which is a mild pain to
learn compared to KL and Python.


On Sat, Jun 22, 2013 at 12:06 AM, Christopher <
[email protected]> wrote:

> Call me whatever you want (sticks and stones.....etc) I fail to see what
> is grande about Fabric Engine !
>
> ::Christopher::
>
>  WANT IT !!!!!!!
>
>
> 2013/6/21 Sebastien Sterling <[email protected]>
>
>> Sounds like it will give soft a new lease on life !
>>
>>
>> On 20 June 2013 23:45, Michael Heberlein <[email protected]> wrote:
>>
>>> You guys rock! This looks like a very simple way to get in touch with KL
>>> and share operators across applications.
>>>
>>>
>>>
>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <[email protected]
>>> > wrote:
>>>
>>>> Neat fabrication, Paul! :D
>>>>
>>>> Looking forward to see how you integrate the Soft version. I can
>>>> imagine it allowing KL-coded ICE ops, which could be like having scripted
>>>> ice operators, which would be amazing.
>>>>
>>>>
>>>>
>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]>wrote:
>>>>
>>>>> Hi everyone – I’m very excited to be able to share the first look at
>>>>> this project.
>>>>>
>>>>> As you know, Creation Platform is an extremely powerful framework that
>>>>> can be used to build a wide range of applications. However, in many cases
>>>>> studios have been telling us that the basic performance of our core
>>>>> processing engine would be of value within their existing tools. Splice
>>>>> offers TDs and programmers an easy way to start working with our core in a
>>>>> highly integrated manner, making it easier to move to building full-blow
>>>>> applications once they are familiar with the major components of the
>>>>> framework.
>>>>>
>>>>> http://fabricengine.com/creation/splice/
>>>>>
>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>
>>>>>  Our first implementation of Splice is for Maya, and we’re excited to
>>>>> start the beta testing for this soon. If you’d like to join the testing
>>>>> group, please email [email protected] and we’ll get you on the
>>>>> list. We aim to add Splice for Softimage soon after Siggraph, so you might
>>>>> want to get on board now and get familiar with KL (since the code will 
>>>>> port
>>>>> between Spliced applications).
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Paul
>>>>>
>>>>> CEO at Fabric Engine Inc
>>>>>
>>>>
>>>>
>>>
>>
>

Reply via email to