the KL code would be portable, which if anything is a step in that direction. The tricky bit will be the context containers, but that's solvable too to some extent. They seem to be continuing in that same direction to me.
On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <[email protected]>wrote: > It looks really nice! But what about the original plan to create > 'Portable Applications' which then run inside host applications like maya > and softimage? Basically what's the difference to the stuff in these videos: > > https://vimeo.com/groups/fabric/videos/56016233 > https://vimeo.com/groups/fabric/videos/54522530 > > Cheers, > > Felix > > > On 21.06.2013 09:53, Byungchul Kang wrote: > > Nice!!!! I want it!! > > > 2013/6/21 Raffaele Fragapane <[email protected]> > >> By offering in Maya some of the greatest upsides of ICE well before AD >> seems to be managing to bring forth the fabled Maya ICE equivalent? >> I somewhat struggle to see the logic :) >> >> >> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >> [email protected]> wrote: >> >>> Sounds like it will give soft a new lease on life ! >>> >>> >>> On 20 June 2013 23:45, Michael Heberlein <[email protected]> wrote: >>> >>>> You guys rock! This looks like a very simple way to get in touch with >>>> KL and share operators across applications. >>>> >>>> >>>> >>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>> [email protected]> wrote: >>>> >>>>> Neat fabrication, Paul! :D >>>>> >>>>> Looking forward to see how you integrate the Soft version. I can >>>>> imagine it allowing KL-coded ICE ops, which could be like having scripted >>>>> ice operators, which would be amazing. >>>>> >>>>> >>>>> >>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]>wrote: >>>>> >>>>>> Hi everyone – I’m very excited to be able to share the first look >>>>>> at this project. >>>>>> >>>>>> As you know, Creation Platform is an extremely powerful framework >>>>>> that can be used to build a wide range of applications. However, in many >>>>>> cases studios have been telling us that the basic performance of our core >>>>>> processing engine would be of value within their existing tools. Splice >>>>>> offers TDs and programmers an easy way to start working with our core in >>>>>> a >>>>>> highly integrated manner, making it easier to move to building full-blow >>>>>> applications once they are familiar with the major components of the >>>>>> framework. >>>>>> >>>>>> http://fabricengine.com/creation/splice/ >>>>>> >>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>> >>>>>> Our first implementation of Splice is for Maya, and we’re excited >>>>>> to start the beta testing for this soon. If you’d like to join the >>>>>> testing >>>>>> group, please email [email protected] and we’ll get you on the >>>>>> list. We aim to add Splice for Softimage soon after Siggraph, so you >>>>>> might >>>>>> want to get on board now and get familiar with KL (since the code will >>>>>> port >>>>>> between Spliced applications). >>>>>> >>>>>> Thanks, >>>>>> >>>>>> Paul >>>>>> >>>>>> CEO at Fabric Engine Inc >>>>>> >>>>> >>>>> >>>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > > > -- > *Byungchul Kang* | MBC CG TEAM [http://imbc.com] > http://cgndev.com > > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

