It looks really nice! But what about the original plan to create 'Portable Applications' which then run inside host applications like maya and softimage? Basically what's the difference to the stuff in these videos:

https://vimeo.com/groups/fabric/videos/56016233
https://vimeo.com/groups/fabric/videos/54522530

Cheers,

Felix

On 21.06.2013 09:53, Byungchul Kang wrote:
Nice!!!! I want it!!


2013/6/21 Raffaele Fragapane <[email protected] <mailto:[email protected]>>

    By offering in Maya some of the greatest upsides of ICE well
    before AD seems to be managing to bring forth the fabled Maya ICE
    equivalent?
    I somewhat struggle to see the logic :)


    On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling
    <[email protected]
    <mailto:[email protected]>> wrote:

        Sounds like it will give soft a new lease on life !


        On 20 June 2013 23:45, Michael Heberlein
        <[email protected] <mailto:[email protected]>> wrote:

            You guys rock! This looks like a very simple way to get in
            touch with KL and share operators across applications.



            On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
            <[email protected] <mailto:[email protected]>>
            wrote:

                Neat fabrication, Paul! :D

                Looking forward to see how you integrate the Soft
                version. I can imagine it allowing KL-coded ICE ops,
                which could be like having scripted ice operators,
                which would be amazing.



                On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle
                <[email protected] <mailto:[email protected]>>
                wrote:

                    Hi everyone – I’m very excited to be able to share
                    the first look at this project.

                    As you know, Creation Platform is an extremely
                    powerful framework that can be used to build a
                    wide range of applications. However, in many cases
                    studios have been telling us that the basic
                    performance of our core processing engine would be
                    of value within their existing tools. Splice
                    offers TDs and programmers an easy way to start
                    working with our core in a highly integrated
                    manner, making it easier to move to building
                    full-blow applications once they are familiar with
                    the major components of the framework.

                    http://fabricengine.com/creation/splice/

                    Link to Splice for Maya video:
                    https://vimeo.com/68789512

                     Our first implementation of Splice is for Maya,
                    and we’re excited to start the beta testing for
                    this soon. If you’d like to join the testing
                    group, please email [email protected]
                    <mailto:[email protected]> and we’ll get you
                    on the list. We aim to add Splice for Softimage
                    soon after Siggraph, so you might want to get on
                    board now and get familiar with KL (since the code
                    will port between Spliced applications).

                    Thanks,

                    Paul

                    CEO at Fabric Engine Inc







-- Our users will know fear and cower before our software! Ship it!
    Ship it and let them flee like the dogs they are!




--
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com

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