One question about this, is splice licensing the same as creation platform, meaning individuals have access to it for home use?
On Mon, Aug 12, 2013 at 11:26 AM, Helge Mathee <[email protected]> wrote: > hey Thomas, > > I am not sure what the order of priorities currently is for our client, > but we are considering to build 3DSMax, Cinema4D as well as Houdini. > > The good news is that Splice is truely portable, so it doesn't hurt if you > build out functionality in maya / softimage to be later used in max. > > -H > > > On 12.08.2013 11:25, Thomas Volkmann wrote: > > This is so awesome! > Is Splice for Max coming anytime soon? People here don't become that > excited when I show them Maya/SI videos :/ > And most important my toenails won't roll up every time I doubleclick the > max-icon on my desktop (which is way too often these days). > > cheers, > Thomas > > > > Paul Doyle <[email protected]> <[email protected]> hat am 9. > August 2013 um 18:06 geschrieben: > > Hi everyone – we’ve been pushing along on Splice, and will be making the > first drop of Splice for Softimage to our closed testing group next week. I > thought you’d appreciate a look at what we’ve done. > > https://vimeo.com/72047932 > > > > This video gives a detailed introduction into Creation:Splice inside of > Softimage and its concepts. In the video Splice is used to build a custom > rig solver, design it inside of Softimage, re-use it within Softimage and > finally loading it inside of Maya as well. > > > > https://vimeo.com/72048058 > > > > This video shows how to build procedural geometry using Splice within > Softimage. Splice is used to build a custom polygonmesh cloning > functionality, which is designed inside of Softimage, and then used within > Maya. > > > > https://vimeo.com/72048181 > > > > This video shows two additional samples. The first one shows a custom > simulation rig functionality to perform a verlet simulation for a rope like > effect, both used within Softimage and Maya. The second sample is a > procedural geometry generator cloning a mesh onto a surface, which is as > well used within Softimage and Maya to showcase the portability of Splice. > > > > Let us know what you think – if you’d like to join the Splice testing > group, please email [email protected] with a bit of information about > your skillset and background. Splice is targeted at TDs that can write > Python, so please keep that in mind – this is not an end-user tool. > > Thanks a lot, > > > > Paul > > > > > > > >

