One question about this, is splice licensing the same as creation platform,
meaning individuals have access to it for home use?


On Mon, Aug 12, 2013 at 11:26 AM, Helge Mathee <[email protected]> wrote:

>  hey Thomas,
>
> I am not sure what the order of priorities currently is for our client,
> but we are considering to build 3DSMax, Cinema4D as well as Houdini.
>
> The good news is that Splice is truely portable, so it doesn't hurt if you
> build out functionality in maya / softimage to be later used in max.
>
> -H
>
>
> On 12.08.2013 11:25, Thomas Volkmann wrote:
>
>  This is so awesome!
>  Is Splice for Max coming anytime soon? People here don't become that
> excited when I show them Maya/SI videos :/
>  And most important my toenails won't roll up every time I doubleclick the
> max-icon on my desktop (which is way too often these days).
>
>  cheers,
>  Thomas
>
>
>
> Paul Doyle <[email protected]> <[email protected]> hat am 9.
> August 2013 um 18:06 geschrieben:
>
>  Hi everyone – we’ve been pushing along on Splice, and will be making the
> first drop of Splice for Softimage to our closed testing group next week. I
> thought you’d appreciate a look at what we’ve done.
>
>  https://vimeo.com/72047932
>
>
>
> This video gives a detailed introduction into Creation:Splice inside of
> Softimage and its concepts. In the video Splice is used to build a custom
> rig solver, design it inside of Softimage, re-use it within Softimage and
> finally loading it inside of Maya as well.
>
>
>
>  https://vimeo.com/72048058
>
>
>
> This video shows how to build procedural geometry using Splice within
> Softimage. Splice is used to build a custom polygonmesh cloning
> functionality, which is designed inside of Softimage, and then used within
> Maya.
>
>
>
>  https://vimeo.com/72048181
>
>
>
> This video shows two additional samples. The first one shows a custom
> simulation rig functionality to perform a verlet simulation for a rope like
> effect, both used within Softimage and Maya. The second sample is a
> procedural geometry generator cloning a mesh onto a surface, which is as
> well used within Softimage and Maya to showcase the portability of Splice.
>
>
>
> Let us know what you think – if you’d like to join the Splice testing
> group, please email [email protected] with a bit of information about
> your skillset and background. Splice is targeted at TDs that can write
> Python, so please keep that in mind – this is not an end-user tool.
>
> Thanks a lot,
>
>
>
> Paul
>
>
>
>
>
>
>
>

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