just so you know, 1.0.3-beta of Creation: Splice, which includes the
Softimage plugin, is available today.
If you haven't signed up for beta yet go ahead.
[email protected]
State your name, company etc...
:-)
-H
On 12.08.2013 11:08, Chris Marshall wrote:
:-)
On 11 August 2013 23:03, Andy Moorer <[email protected]
<mailto:[email protected]>> wrote:
Yeah, I'm seriously excited about this.
(Waiter) "Good evening sir, would you like to start with DCC
agnostic, high performance, rapid development, in-application tool
creation?"
(Me) "Yes please. Err can I follow that up with a broad set of
libraries helping me get where I need to go quickly and easily?"
(Waiter) "But of course..."
(Me) "And can I have it all in a way which is easy to extend and
share with others? And which is open ended, extensible and
independent of the indeterminate lifespan of my toolset and the
whims of a bunch of executives at Autodesk?"
(Waiter) "Already done sir. May I interest you in an after-dinner
mint?"
F$&! yeah take my money now you smooth talker.
On Aug 9, 2013, at 9:56 PM, Leonard Koch <[email protected]
<mailto:[email protected]>> wrote:
Well if that ain't something!
I can't wait to get my hands on this.
On Aug 10, 2013 12:12 AM, "Sebastien Sterling"
<[email protected]
<mailto:[email protected]>> wrote:
Am feeling the Dev wood on this thread ! :)
so cool ! it NEEDS a shelf along side the other modules !
What a boon !
On 9 August 2013 19:08, Alan Fregtman
<[email protected] <mailto:[email protected]>> wrote:
Me too! SCOPs in Soft are so annoying and this looks
really elegant and portable. :D
I'm also super excited that the OpenGL hooks work so
easily. Soft's GraphicSequencer API is C++ only, but now
we can script opengl quickly!
On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski
<[email protected] <mailto:[email protected]>> wrote:
HYFR!!!
I am so excited about that
thanks
Sebastian
Am 09.08.2013 um 17:06 schrieb Paul Doyle
<[email protected] <mailto:[email protected]>>:
Hi everyone – we’ve been pushing along on Splice,
and will be making the first drop of Splice for
Softimage to our closed testing group next week. I
thought you’d appreciate a look at what we’ve done.
https://vimeo.com/72047932
This video gives a detailed introduction into
Creation:Splice inside of Softimage and its
concepts. In the video Splice is used to build a
custom rig solver, design it inside of Softimage,
re-use it within Softimage and finally loading it
inside of Maya as well.
https://vimeo.com/72048058
This video shows how to build procedural geometry
using Splice within Softimage. Splice is used to
build a custom polygonmesh cloning functionality,
which is designed inside of Softimage, and then used
within Maya.
https://vimeo.com/72048181
This video shows two additional samples. The first
one shows a custom simulation rig functionality to
perform a verlet simulation for a rope like effect,
both used within Softimage and Maya. The second
sample is a procedural geometry generator cloning a
mesh onto a surface, which is as well used within
Softimage and Maya to showcase the portability of
Splice.
Let us know what you think – if you’d like to join
the Splice testing group, please email
[email protected] <mailto:[email protected]>
with a bit of information about your skillset and
background. Splice is targeted at TDs that can write
Python, so please keep that in mind – this is not an
end-user tool.
Thanks a lot,
Paul
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>