Me too! SCOPs in Soft are so annoying and this looks really elegant and
portable. :D

I'm also super excited that the OpenGL hooks work so easily. Soft's
GraphicSequencer API is C++ only, but now we can script opengl quickly!




On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]> wrote:

> HYFR!!!
> I am so excited about that
>
> thanks
> Sebastian
>
>
> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>:
>
> Hi everyone – we’ve been pushing along on Splice, and will be making the
> first drop of Splice for Softimage to our closed testing group next week. I
> thought you’d appreciate a look at what we’ve done.
>
>  https://vimeo.com/72047932
>
> This video gives a detailed introduction into Creation:Splice inside of
> Softimage and its concepts. In the video Splice is used to build a custom
> rig solver, design it inside of Softimage, re-use it within Softimage and
> finally loading it inside of Maya as well.
>
>  https://vimeo.com/72048058
>
> This video shows how to build procedural geometry using Splice within
> Softimage. Splice is used to build a custom polygonmesh cloning
> functionality, which is designed inside of Softimage, and then used within
> Maya.
>
>  https://vimeo.com/72048181
>
> This video shows two additional samples. The first one shows a custom
> simulation rig functionality to perform a verlet simulation for a rope like
> effect, both used within Softimage and Maya. The second sample is a
> procedural geometry generator cloning a mesh onto a surface, which is as
> well used within Softimage and Maya to showcase the portability of Splice.
>
> Let us know what you think – if you’d like to join the Splice testing
> group, please email [email protected] with a bit of information about
> your skillset and background. Splice is targeted at TDs that can write
> Python, so please keep that in mind – this is not an end-user tool.
>
> Thanks a lot,
>
> Paul
>
>
>

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