Me too! SCOPs in Soft are so annoying and this looks really elegant and portable. :D
I'm also super excited that the OpenGL hooks work so easily. Soft's GraphicSequencer API is C++ only, but now we can script opengl quickly! On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]> wrote: > HYFR!!! > I am so excited about that > > thanks > Sebastian > > > Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>: > > Hi everyone – we’ve been pushing along on Splice, and will be making the > first drop of Splice for Softimage to our closed testing group next week. I > thought you’d appreciate a look at what we’ve done. > > https://vimeo.com/72047932 > > This video gives a detailed introduction into Creation:Splice inside of > Softimage and its concepts. In the video Splice is used to build a custom > rig solver, design it inside of Softimage, re-use it within Softimage and > finally loading it inside of Maya as well. > > https://vimeo.com/72048058 > > This video shows how to build procedural geometry using Splice within > Softimage. Splice is used to build a custom polygonmesh cloning > functionality, which is designed inside of Softimage, and then used within > Maya. > > https://vimeo.com/72048181 > > This video shows two additional samples. The first one shows a custom > simulation rig functionality to perform a verlet simulation for a rope like > effect, both used within Softimage and Maya. The second sample is a > procedural geometry generator cloning a mesh onto a surface, which is as > well used within Softimage and Maya to showcase the portability of Splice. > > Let us know what you think – if you’d like to join the Splice testing > group, please email [email protected] with a bit of information about > your skillset and background. Splice is targeted at TDs that can write > Python, so please keep that in mind – this is not an end-user tool. > > Thanks a lot, > > Paul > > >

