Yeah, I'm seriously excited about this. (Waiter) "Good evening sir, would you like to start with DCC agnostic, high performance, rapid development, in-application tool creation?"
(Me) "Yes please. Err can I follow that up with a broad set of libraries helping me get where I need to go quickly and easily?" (Waiter) "But of course..." (Me) "And can I have it all in a way which is easy to extend and share with others? And which is open ended, extensible and independent of the indeterminate lifespan of my toolset and the whims of a bunch of executives at Autodesk?" (Waiter) "Already done sir. May I interest you in an after-dinner mint?" F$&! yeah take my money now you smooth talker. On Aug 9, 2013, at 9:56 PM, Leonard Koch <[email protected]> wrote: > Well if that ain't something! > I can't wait to get my hands on this. > > On Aug 10, 2013 12:12 AM, "Sebastien Sterling" <[email protected]> > wrote: >> Am feeling the Dev wood on this thread ! :) >> >> so cool ! it NEEDS a shelf along side the other modules ! >> >> What a boon ! >> >> >> On 9 August 2013 19:08, Alan Fregtman <[email protected]> wrote: >>> Me too! SCOPs in Soft are so annoying and this looks really elegant and >>> portable. :D >>> >>> I'm also super excited that the OpenGL hooks work so easily. Soft's >>> GraphicSequencer API is C++ only, but now we can script opengl quickly! >>> >>> >>> >>> >>> On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]> wrote: >>>> HYFR!!! >>>> I am so excited about that >>>> >>>> thanks >>>> Sebastian >>>> >>>> >>>> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>: >>>> >>>>> Hi everyone – we’ve been pushing along on Splice, and will be making the >>>>> first drop of Splice for Softimage to our closed testing group next week. >>>>> I thought you’d appreciate a look at what we’ve done. >>>>> >>>>> https://vimeo.com/72047932 >>>>> >>>>> >>>>> This video gives a detailed introduction into Creation:Splice inside of >>>>> Softimage and its concepts. In the video Splice is used to build a custom >>>>> rig solver, design it inside of Softimage, re-use it within Softimage and >>>>> finally loading it inside of Maya as well. >>>>> >>>>> >>>>> https://vimeo.com/72048058 >>>>> >>>>> >>>>> This video shows how to build procedural geometry using Splice within >>>>> Softimage. Splice is used to build a custom polygonmesh cloning >>>>> functionality, which is designed inside of Softimage, and then used >>>>> within Maya. >>>>> >>>>> >>>>> https://vimeo.com/72048181 >>>>> >>>>> >>>>> This video shows two additional samples. The first one shows a custom >>>>> simulation rig functionality to perform a verlet simulation for a rope >>>>> like effect, both used within Softimage and Maya. The second sample is a >>>>> procedural geometry generator cloning a mesh onto a surface, which is as >>>>> well used within Softimage and Maya to showcase the portability of Splice. >>>>> >>>>> >>>>> Let us know what you think – if you’d like to join the Splice testing >>>>> group, please email [email protected] with a bit of information about >>>>> your skillset and background. Splice is targeted at TDs that can write >>>>> Python, so please keep that in mind – this is not an end-user tool. >>>>> >>>>> Thanks a lot, >>>>> >>>>> >>>>> Paul >>>>>

