Yeah, I'm seriously excited about this. 

(Waiter) "Good evening sir, would you like to start with DCC agnostic, high 
performance, rapid development, in-application tool creation?"

(Me) "Yes please. Err can I follow that up with a broad set of libraries 
helping me get where I need to go quickly and easily?"

(Waiter) "But of course..."

(Me) "And can I have it all in a way which is easy to extend and share with 
others? And which is open ended, extensible and independent of the 
indeterminate lifespan of my toolset and the whims of a bunch of executives at 
Autodesk?"

(Waiter) "Already done sir. May I interest you in an after-dinner mint?"

F$&! yeah take my money now you smooth talker.

On Aug 9, 2013, at 9:56 PM, Leonard Koch <[email protected]> wrote:

> Well if that ain't something!
> I can't wait to get my hands on this.
> 
> On Aug 10, 2013 12:12 AM, "Sebastien Sterling" <[email protected]> 
> wrote:
>> Am feeling the Dev wood on this thread ! :)
>> 
>> so cool ! it NEEDS a shelf along side the other modules !
>> 
>> What a boon !
>> 
>> 
>> On 9 August 2013 19:08, Alan Fregtman <[email protected]> wrote:
>>> Me too! SCOPs in Soft are so annoying and this looks really elegant and 
>>> portable. :D
>>> 
>>> I'm also super excited that the OpenGL hooks work so easily. Soft's 
>>> GraphicSequencer API is C++ only, but now we can script opengl quickly!
>>> 
>>> 
>>> 
>>> 
>>> On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]> wrote:
>>>> HYFR!!!
>>>> I am so excited about that
>>>> 
>>>> thanks
>>>> Sebastian
>>>> 
>>>> 
>>>> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>:
>>>> 
>>>>> Hi everyone – we’ve been pushing along on Splice, and will be making the 
>>>>> first drop of Splice for Softimage to our closed testing group next week. 
>>>>> I thought you’d appreciate a look at what we’ve done.
>>>>> 
>>>>>  https://vimeo.com/72047932
>>>>> 
>>>>> 
>>>>> This video gives a detailed introduction into Creation:Splice inside of 
>>>>> Softimage and its concepts. In the video Splice is used to build a custom 
>>>>> rig solver, design it inside of Softimage, re-use it within Softimage and 
>>>>> finally loading it inside of Maya as well.
>>>>> 
>>>>> 
>>>>>  https://vimeo.com/72048058
>>>>> 
>>>>> 
>>>>> This video shows how to build procedural geometry using Splice within 
>>>>> Softimage. Splice is used to build a custom polygonmesh cloning 
>>>>> functionality, which is designed inside of Softimage, and then used 
>>>>> within Maya.
>>>>> 
>>>>> 
>>>>>  https://vimeo.com/72048181
>>>>> 
>>>>> 
>>>>> This video shows two additional samples. The first one shows a custom 
>>>>> simulation rig functionality to perform a verlet simulation for a rope 
>>>>> like effect, both used within Softimage and Maya. The second sample is a 
>>>>> procedural geometry generator cloning a mesh onto a surface, which is as 
>>>>> well used within Softimage and Maya to showcase the portability of Splice.
>>>>> 
>>>>> 
>>>>> Let us know what you think – if you’d like to join the Splice testing 
>>>>> group, please email [email protected] with a bit of information about 
>>>>> your skillset and background. Splice is targeted at TDs that can write 
>>>>> Python, so please keep that in mind – this is not an end-user tool.
>>>>> 
>>>>> Thanks a lot,
>>>>> 
>>>>> 
>>>>> Paul
>>>>> 

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