:-)

On 11 August 2013 23:03, Andy Moorer <[email protected]> wrote:

> Yeah, I'm seriously excited about this.
>
> (Waiter) "Good evening sir, would you like to start with DCC agnostic,
> high performance, rapid development, in-application tool creation?"
>
> (Me) "Yes please. Err can I follow that up with a broad set of libraries
> helping me get where I need to go quickly and easily?"
>
> (Waiter) "But of course..."
>
> (Me) "And can I have it all in a way which is easy to extend and share
> with others? And which is open ended, extensible and independent of the
> indeterminate lifespan of my toolset and the whims of a bunch of executives
> at Autodesk?"
>
> (Waiter) "Already done sir. May I interest you in an after-dinner mint?"
>
> F$&! yeah take my money now you smooth talker.
>
> On Aug 9, 2013, at 9:56 PM, Leonard Koch <[email protected]> wrote:
>
> Well if that ain't something!
> I can't wait to get my hands on this.
> On Aug 10, 2013 12:12 AM, "Sebastien Sterling" <
> [email protected]> wrote:
>
>> Am feeling the Dev wood on this thread ! :)
>>
>> so cool ! it NEEDS a shelf along side the other modules !
>>
>> What a boon !
>>
>>
>> On 9 August 2013 19:08, Alan Fregtman <[email protected]> wrote:
>>
>>> Me too! SCOPs in Soft are so annoying and this looks really elegant and
>>> portable. :D
>>>
>>> I'm also super excited that the OpenGL hooks work so easily. Soft's
>>> GraphicSequencer API is C++ only, but now we can script opengl quickly!
>>>
>>>
>>>
>>>
>>> On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]>wrote:
>>>
>>>> HYFR!!!
>>>> I am so excited about that
>>>>
>>>> thanks
>>>> Sebastian
>>>>
>>>>
>>>> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>:
>>>>
>>>> Hi everyone – we’ve been pushing along on Splice, and will be making
>>>> the first drop of Splice for Softimage to our closed testing group next
>>>> week. I thought you’d appreciate a look at what we’ve done.
>>>>
>>>>  https://vimeo.com/72047932
>>>>
>>>> This video gives a detailed introduction into Creation:Splice inside of
>>>> Softimage and its concepts. In the video Splice is used to build a custom
>>>> rig solver, design it inside of Softimage, re-use it within Softimage and
>>>> finally loading it inside of Maya as well.
>>>>
>>>>  https://vimeo.com/72048058
>>>>
>>>> This video shows how to build procedural geometry using Splice within
>>>> Softimage. Splice is used to build a custom polygonmesh cloning
>>>> functionality, which is designed inside of Softimage, and then used within
>>>> Maya.
>>>>
>>>>  https://vimeo.com/72048181
>>>>
>>>> This video shows two additional samples. The first one shows a custom
>>>> simulation rig functionality to perform a verlet simulation for a rope like
>>>> effect, both used within Softimage and Maya. The second sample is a
>>>> procedural geometry generator cloning a mesh onto a surface, which is as
>>>> well used within Softimage and Maya to showcase the portability of Splice.
>>>>
>>>> Let us know what you think – if you’d like to join the Splice testing
>>>> group, please email [email protected] with a bit of information
>>>> about your skillset and background. Splice is targeted at TDs that can
>>>> write Python, so please keep that in mind – this is not an end-user tool.
>>>>
>>>> Thanks a lot,
>>>>
>>>> Paul
>>>>
>>>>
>>>>
>>>
>>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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