:-)
On 11 August 2013 23:03, Andy Moorer <[email protected]> wrote: > Yeah, I'm seriously excited about this. > > (Waiter) "Good evening sir, would you like to start with DCC agnostic, > high performance, rapid development, in-application tool creation?" > > (Me) "Yes please. Err can I follow that up with a broad set of libraries > helping me get where I need to go quickly and easily?" > > (Waiter) "But of course..." > > (Me) "And can I have it all in a way which is easy to extend and share > with others? And which is open ended, extensible and independent of the > indeterminate lifespan of my toolset and the whims of a bunch of executives > at Autodesk?" > > (Waiter) "Already done sir. May I interest you in an after-dinner mint?" > > F$&! yeah take my money now you smooth talker. > > On Aug 9, 2013, at 9:56 PM, Leonard Koch <[email protected]> wrote: > > Well if that ain't something! > I can't wait to get my hands on this. > On Aug 10, 2013 12:12 AM, "Sebastien Sterling" < > [email protected]> wrote: > >> Am feeling the Dev wood on this thread ! :) >> >> so cool ! it NEEDS a shelf along side the other modules ! >> >> What a boon ! >> >> >> On 9 August 2013 19:08, Alan Fregtman <[email protected]> wrote: >> >>> Me too! SCOPs in Soft are so annoying and this looks really elegant and >>> portable. :D >>> >>> I'm also super excited that the OpenGL hooks work so easily. Soft's >>> GraphicSequencer API is C++ only, but now we can script opengl quickly! >>> >>> >>> >>> >>> On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]>wrote: >>> >>>> HYFR!!! >>>> I am so excited about that >>>> >>>> thanks >>>> Sebastian >>>> >>>> >>>> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>: >>>> >>>> Hi everyone – we’ve been pushing along on Splice, and will be making >>>> the first drop of Splice for Softimage to our closed testing group next >>>> week. I thought you’d appreciate a look at what we’ve done. >>>> >>>> https://vimeo.com/72047932 >>>> >>>> This video gives a detailed introduction into Creation:Splice inside of >>>> Softimage and its concepts. In the video Splice is used to build a custom >>>> rig solver, design it inside of Softimage, re-use it within Softimage and >>>> finally loading it inside of Maya as well. >>>> >>>> https://vimeo.com/72048058 >>>> >>>> This video shows how to build procedural geometry using Splice within >>>> Softimage. Splice is used to build a custom polygonmesh cloning >>>> functionality, which is designed inside of Softimage, and then used within >>>> Maya. >>>> >>>> https://vimeo.com/72048181 >>>> >>>> This video shows two additional samples. The first one shows a custom >>>> simulation rig functionality to perform a verlet simulation for a rope like >>>> effect, both used within Softimage and Maya. The second sample is a >>>> procedural geometry generator cloning a mesh onto a surface, which is as >>>> well used within Softimage and Maya to showcase the portability of Splice. >>>> >>>> Let us know what you think – if you’d like to join the Splice testing >>>> group, please email [email protected] with a bit of information >>>> about your skillset and background. Splice is targeted at TDs that can >>>> write Python, so please keep that in mind – this is not an end-user tool. >>>> >>>> Thanks a lot, >>>> >>>> Paul >>>> >>>> >>>> >>> >> -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

