Am feeling the Dev wood on this thread ! :)

so cool ! it NEEDS a shelf along side the other modules !

What a boon !


On 9 August 2013 19:08, Alan Fregtman <[email protected]> wrote:

> Me too! SCOPs in Soft are so annoying and this looks really elegant and
> portable. :D
>
> I'm also super excited that the OpenGL hooks work so easily. Soft's
> GraphicSequencer API is C++ only, but now we can script opengl quickly!
>
>
>
>
> On Fri, Aug 9, 2013 at 12:51 PM, Sebastian Kowalski <[email protected]>wrote:
>
>> HYFR!!!
>> I am so excited about that
>>
>> thanks
>> Sebastian
>>
>>
>> Am 09.08.2013 um 17:06 schrieb Paul Doyle <[email protected]>:
>>
>> Hi everyone – we’ve been pushing along on Splice, and will be making the
>> first drop of Splice for Softimage to our closed testing group next week. I
>> thought you’d appreciate a look at what we’ve done.
>>
>>  https://vimeo.com/72047932
>>
>> This video gives a detailed introduction into Creation:Splice inside of
>> Softimage and its concepts. In the video Splice is used to build a custom
>> rig solver, design it inside of Softimage, re-use it within Softimage and
>> finally loading it inside of Maya as well.
>>
>>  https://vimeo.com/72048058
>>
>> This video shows how to build procedural geometry using Splice within
>> Softimage. Splice is used to build a custom polygonmesh cloning
>> functionality, which is designed inside of Softimage, and then used within
>> Maya.
>>
>>  https://vimeo.com/72048181
>>
>> This video shows two additional samples. The first one shows a custom
>> simulation rig functionality to perform a verlet simulation for a rope like
>> effect, both used within Softimage and Maya. The second sample is a
>> procedural geometry generator cloning a mesh onto a surface, which is as
>> well used within Softimage and Maya to showcase the portability of Splice.
>>
>> Let us know what you think – if you’d like to join the Splice testing
>> group, please email [email protected] with a bit of information
>> about your skillset and background. Splice is targeted at TDs that can
>> write Python, so please keep that in mind – this is not an end-user tool.
>>
>> Thanks a lot,
>>
>> Paul
>>
>>
>>
>

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