trying to fix some non-tiling UV nonsense from speedtree....
i have several square polygon islands in the texture editor and basically want to scale them to fit the image..... so i can handle repeats in the texture nodes, not the UV set.... there's a script on rray, but doesn't seem to work... and the instructions page is long gone.... any tips? Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 [email protected] <blocked::blocked::blocked::mailto:[email protected]> www.fluid-pictures.com <blocked::blocked::blocked::http://www.fluid-pictures.com/> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71

