trying to fix some non-tiling UV nonsense from speedtree....

 

i have several square polygon islands in the texture editor and basically
want to scale them to fit the image..... so i can handle repeats in the
texture nodes, not the UV set....

 

there's a script on  rray, but doesn't seem to work... and the instructions
page is long gone....

 

any tips?

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


[email protected]
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www.fluid-pictures.com
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Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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