Thanks man. I’m glad it helped! I did even a Move and Sew tool, unfortunately is not is neat as in Maya, because I have no access to UV Islands, and it makes it helluva slow…
From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Wednesday, September 04, 2013 1:34 PM To: [email protected] Subject: RE: scale UVs to fit image Szabolcs, you just made my day! I keep having to do this manually and it should(!) just be a push on a button. Thanks!! Morten Den 4. september 2013 kl. 09:15 skrev Szabolcs Matefy <[email protected]<mailto:[email protected]>>: --> --> I made long time ago few tools to help this. I have a collection of script I made or I implemented made by others (sorry for not mentioning them, I left the original authors name in the scripts header aprt). So if you install this addon, your texture editor’s Tools menu will have few addiotion, like Fit UV, and Fill UV. Fit UV will fit the selected polygons UV into the normalized (i.e. 0-1) UV space maintaining the aspect ratio. The Fill UV will do the same, but NOT maintaining the ratio (so the selected polygon will touch the UV borders). Due to the inability to connect UV samples to polygons efficiently and my incompetence, most operation will work only if you are in subcomponent selection mode. This way your selection in the UV editor will be reflected in the viewport, and the script will work like charm. I’ll update these tools sooner or later…meanwhile it can help I hope The link is: https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing cheers Szabolcs From: [email protected]<mailto:[email protected]> [mailto:[email protected]]<mailto:[mailto:[email protected]]> On Behalf Of Manuel Huertas Marchena Sent: Tuesday, September 03, 2013 11:07 PM To: softimage list Subject: RE: scale UVs to fit image I recently had to deal with LOTS! of speed tree assets... and had the same issue, I had to scale every uv island to fit the uv square because I was getting random black spots when using the standin version... I've been using the "transform uvs" in the tools section of the texture editor... not sure if this is what you look for... I was then assigning scale values to fit the 0,1 square and repeating in the clip... I also used the translate options in the the transform uvs menu... its really time consuming I agree... not sure if there's a better way through a script though... IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio<http://envmanu.com> | Vimeo <http://vimeo.com/manuelhuertasmarchena> | Linkedin <http://www.linkedin.com/in/manuelhuertas> ________________________________ From: [email protected]<mailto:[email protected]> To: [email protected]<mailto:[email protected]> Subject: scale UVs to fit image Date: Tue, 3 Sep 2013 17:17:27 +0100 trying to fix some non-tiling UV nonsense from speedtree.... i have several square polygon islands in the texture editor and basically want to scale them to fit the image..... so i can handle repeats in the texture nodes, not the UV set.... there's a script on rray, but doesn't seem to work... and the instructions page is long gone.... any tips? Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 [email protected]<mailto:[email protected]> www.fluid-pictures.com<http://www.fluid-pictures.com> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71

