very useful, thanks!

 

 

 

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From: [email protected]
[mailto:[email protected]] On Behalf Of Szabolcs
Matefy
Sent: 04 September 2013 08:15
To: [email protected]
Subject: RE: scale UVs to fit image

 

I made long time ago few tools to help this. I have a collection of script I
made or I implemented made by others (sorry for not mentioning them, I left
the original authors name in the scripts header aprt).

 

So if you install this addon, your texture editor's Tools menu will have few
addiotion, like Fit UV, and Fill UV. Fit UV will fit the selected polygons
UV into the normalized (i.e. 0-1) UV space maintaining the aspect ratio. The
Fill UV will do the same, but NOT maintaining the ratio (so the selected
polygon will touch the UV borders). Due to the inability to connect UV
samples to polygons efficiently and my incompetence, most operation will
work only if you are in subcomponent selection mode. This way your selection
in the UV editor will be reflected in the viewport, and the script will work
like charm. I'll update these tools sooner or later.meanwhile it can help I
hope

 

 

The link is:

 

https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing

 

cheers mate

 

and Manuel, my 'shortcut' is to go back to speedtree and reset UV
offset/repeats/twist and make the tiles absolute... then re-export

 

a

 

 

Szabolcs

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Manuel Huertas
Marchena
Sent: Tuesday, September 03, 2013 11:07 PM
To: softimage list
Subject: RE: scale UVs to fit image

 

I recently had to deal with LOTS! of speed tree assets... and had the same
issue,  I had to scale every uv island to fit the uv square because I was
getting
random black spots when using the standin version... 

I've been using the "transform uvs" in the tools section of the texture
editor... not sure if this is what you look for...  I was then assigning
scale values to fit the 0,1 square 
and repeating in the clip... I also used the translate options in the the
transform uvs menu...   its really time consuming I agree...   not sure if
there's a better way through a script though...




 <http://www.imdb.com/name/nm4755969/> IMDB | Portfolio
<http://envmanu.com> |  <http://vimeo.com/manuelhuertasmarchena> Vimeo |
<http://www.linkedin.com/in/manuelhuertas> Linkedin

  _____  

From: [email protected]
To: [email protected]
Subject: scale UVs to fit image
Date: Tue, 3 Sep 2013 17:17:27 +0100

trying to fix some non-tiling UV nonsense from speedtree....

 

i have several square polygon islands in the texture editor and basically
want to scale them to fit the image..... so i can handle repeats in the
texture nodes, not the UV set....

 

there's a script on  rray, but doesn't seem to work... and the instructions
page is long gone....

 

any tips?

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


[email protected]

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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