I made long time ago few tools to help this. I have a collection of script I 
made or I implemented made by others (sorry for not mentioning them, I left the 
original authors name in the scripts header aprt).

So if you install this addon, your texture editor's Tools menu will have few 
addiotion, like Fit UV, and Fill UV. Fit UV will fit the selected polygons UV 
into the normalized (i.e. 0-1) UV space maintaining the aspect ratio. The Fill 
UV will do the same, but NOT maintaining the ratio (so the selected polygon 
will touch the UV borders). Due to the inability to connect UV samples to 
polygons efficiently and my incompetence, most operation will work only if you 
are in subcomponent selection mode. This way your selection in the UV editor 
will be reflected in the viewport, and the script will work like charm. I'll 
update these tools sooner or later...meanwhile it can help I hope


The link is:

https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing

cheers


Szabolcs

From: [email protected] 
[mailto:[email protected]] On Behalf Of Manuel Huertas 
Marchena
Sent: Tuesday, September 03, 2013 11:07 PM
To: softimage list
Subject: RE: scale UVs to fit image

I recently had to deal with LOTS! of speed tree assets... and had the same 
issue,  I had to scale every uv island to fit the uv square because I was 
getting
random black spots when using the standin version...

I've been using the "transform uvs" in the tools section of the texture 
editor... not sure if this is what you look for...  I was then assigning scale 
values to fit the 0,1 square
and repeating in the clip... I also used the translate options in the the 
transform uvs menu...   its really time consuming I agree...   not sure if 
there's a better way through a script though...




IMDB<http://www.imdb.com/name/nm4755969/> | Portfolio <http://envmanu.com> | 
Vimeo<http://vimeo.com/manuelhuertasmarchena> | 
Linkedin<http://www.linkedin.com/in/manuelhuertas>

________________________________
From: [email protected]<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>
Subject: scale UVs to fit image
Date: Tue, 3 Sep 2013 17:17:27 +0100
trying to fix some non-tiling UV nonsense from speedtree....

i have several square polygon islands in the texture editor and basically want 
to scale them to fit the image..... so i can handle repeats in the texture 
nodes, not the UV set....

there's a script on  rray, but doesn't seem to work... and the instructions 
page is long gone....

any tips?

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

[email protected]<mailto:[email protected]>
www.fluid-pictures.com<http://www.fluid-pictures.com>

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