hey Szabolcs, thanks a lot mate! I ll check out your script tomorrow at work! 
Also thanks for the speedtree tip ;)


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From: [email protected]
To: [email protected]; [email protected]
Date: Wed, 4 Sep 2013 13:42:02 +0200
Subject: RE: scale UVs to fit image

Thanks man. I’m glad it helped! I did even a Move and Sew tool, unfortunately 
is not is neat as in Maya, because I have no access to UV Islands, and it makes 
it helluva slow… From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Wednesday, September 04, 2013 1:34 PM
To: [email protected]
Subject: RE: scale UVs to fit image Szabolcs, you just made my day! I keep 
having to do this manually and it should(!) just be a push on a button. 
Thanks!!   Morten   
Den 4. september 2013 kl. 09:15 skrev Szabolcs Matefy <[email protected]>: 
--> --> I made long time ago few tools to help this. I have a collection of 
script I made or I implemented made by others (sorry for not mentioning them, I 
left the original authors name in the scripts header aprt).   So if you install 
this addon, your texture editor’s Tools menu will have few addiotion, like Fit 
UV, and Fill UV. Fit UV will fit the selected polygons UV into the normalized 
(i.e. 0-1) UV space maintaining the aspect ratio. The Fill UV will do the same, 
but NOT maintaining the ratio (so the selected polygon will touch the UV 
borders). Due to the inability to connect UV samples to polygons efficiently 
and my incompetence, most operation will work only if you are in subcomponent 
selection mode. This way your selection in the UV editor will be reflected in 
the viewport, and the script will work like charm. I’ll update these tools 
sooner or later…meanwhile it can help I hope     The link is:   
https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing   
cheers     Szabolcs   From: [email protected] 
[mailto:[email protected]] On Behalf Of Manuel Huertas 
Marchena 
Sent: Tuesday, September 03, 2013 11:07 PM 
To: softimage list 
Subject: RE: scale UVs to fit image  I recently had to deal with LOTS! of speed 
tree assets... and had the same issue,  I had to scale every uv island to fit 
the uv square because I was getting 
random black spots when using the standin version... 

I've been using the "transform uvs" in the tools section of the texture 
editor... not sure if this is what you look for...  I was then assigning scale 
values to fit the 0,1 square 
and repeating in the clip... I also used the translate options in the the 
transform uvs menu...   its really time consuming I agree...   not sure if 
there's a better way through a script though... 




IMDB | Portfolio | Vimeo | Linkedin From: [email protected] 
To: [email protected] 
Subject: scale UVs to fit image 
Date: Tue, 3 Sep 2013 17:17:27 +0100 trying to fix some non-tiling UV nonsense 
from speedtree....   i have several square polygon islands in the texture 
editor and basically want to scale them to fit the image..... so i can handle 
repeats in the texture nodes, not the UV set....   there's a script on  rray, 
but doesn't seem to work... and the instructions page is long gone....   any 
tips?   Adrian Wyer 
Fluid Pictures 
75-77 Margaret St. 
London 
W1W 8SY 
++44(0) 207 580 0829 
[email protected] www.fluid-pictures.com  Fluid Pictures Limited 
is registered in England and Wales. 
Company number:5657815 
VAT number: 872 6893 71  
                                          

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