Szabolcs, you just made my day! I keep having to do this manually and it should(!) just be a push on a button. Thanks!!
Morten Den 4. september 2013 kl. 09:15 skrev Szabolcs Matefy <[email protected]>: > > I made long time ago few tools to help this. I have a collection of script > I made or I implemented made by others (sorry for not mentioning them, I > left the original authors name in the scripts header aprt). > > > > So if you install this addon, your texture editor’s Tools menu will have > few addiotion, like Fit UV, and Fill UV. Fit UV will fit the selected > polygons UV into the normalized (i.e. 0-1) UV space maintaining the aspect > ratio. The Fill UV will do the same, but NOT maintaining the ratio (so the > selected polygon will touch the UV borders). Due to the inability to > connect UV samples to polygons efficiently and my incompetence, most > operation will work only if you are in subcomponent selection mode. This > way your selection in the UV editor will be reflected in the viewport, and > the script will work like charm. I’ll update these tools sooner or > later…meanwhile it can help I hope > > > > > > The link is: > > > > https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing > <https://docs.google.com/file/d/0B7OTY9PC-qtBSnpqNnFoNFVPczg/edit?usp=sharing> > > > > cheers > > > > > > Szabolcs > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Manuel > Huertas Marchena > Sent: Tuesday, September 03, 2013 11:07 PM > To: softimage list > Subject: RE: scale UVs to fit image > > > > I recently had to deal with LOTS! of speed tree assets... and had the same > issue, I had to scale every uv island to fit the uv square because I was > getting > random black spots when using the standin version... > > I've been using the "transform uvs" in the tools section of the texture > editor... not sure if this is what you look for... I was then assigning > scale values to fit the 0,1 square > and repeating in the clip... I also used the translate options in the the > transform uvs menu... its really time consuming I agree... not sure if > there's a better way through a script though... > > > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio <http://envmanu.com> > | Vimeo <http://vimeo.com/manuelhuertasmarchena> | Linkedin > <http://www.linkedin.com/in/manuelhuertas> > > > ------------------------------------------------------------------------ > > From: [email protected] > <mailto:[email protected]> > To: [email protected] > <mailto:[email protected]> > Subject: scale UVs to fit image > Date: Tue, 3 Sep 2013 17:17:27 +0100 > > trying to fix some non-tiling UV nonsense from speedtree.... > > > > i have several square polygon islands in the texture editor and basically > want to scale them to fit the image..... so i can handle repeats in the > texture nodes, not the UV set.... > > > > there's a script on rray, but doesn't seem to work... and the instructions > page is long gone.... > > > > any tips? > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > [email protected] <mailto:[email protected]> > > www.fluid-pictures.com <http://www.fluid-pictures.com> > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >

