I recently had to deal with LOTS! of speed tree assets... and had the same issue, I had to scale every uv island to fit the uv square because I was getting random black spots when using the standin version...
I've been using the "transform uvs" in the tools section of the texture editor... not sure if this is what you look for... I was then assigning scale values to fit the 0,1 square and repeating in the clip... I also used the translate options in the the transform uvs menu... its really time consuming I agree... not sure if there's a better way through a script though... IMDB | Portfolio | Vimeo | Linkedin From: [email protected] To: [email protected] Subject: scale UVs to fit image Date: Tue, 3 Sep 2013 17:17:27 +0100 trying to fix some non-tiling UV nonsense from speedtree.... i have several square polygon islands in the texture editor and basically want to scale them to fit the image..... so i can handle repeats in the texture nodes, not the UV set.... there's a script on rray, but doesn't seem to work... and the instructions page is long gone.... any tips? Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 [email protected] www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71

