I recently had to deal with LOTS! of speed tree assets... and had the same 
issue,  I had to scale every uv island to fit the uv square because I was 
getting
random black spots when using the standin version... 

I've been using the "transform uvs" in the tools section of the texture 
editor... not sure if this is what you look for...  I was then assigning scale 
values to fit the 0,1 square 
and repeating in the clip... I also used the translate options in the the 
transform uvs menu...   its really time consuming I agree...   not sure if 
there's a better way through a script though...




IMDB | Portfolio | Vimeo
| Linkedin


From: [email protected]
To: [email protected]
Subject: scale UVs to fit image
Date: Tue, 3 Sep 2013 17:17:27 +0100






















trying to fix some non-tiling UV nonsense from speedtree....

 

i have several square polygon islands in the texture editor
and basically want to scale them to fit the image..... so i can handle repeats
in the texture nodes, not the UV set....

 

there's a script on  rray, but doesn't seem to work...
and the instructions page is long gone....

 

any tips?

 

Adrian Wyer

Fluid Pictures

75-77 Margaret St.

London

W1W 8SY 

++44(0) 207 580 0829 





[email protected]



www.fluid-pictures.com




 



Fluid Pictures Limited is registered in England
and Wales.

Company number:5657815

VAT number: 872 6893 71

 

                                          

Reply via email to