On the Syflex (2014) side you have this :
http://www.youtube.com/watch?v=HniKq6lxuhk
It's basic, but just in case...
Le 08/11/2013 08:22, olivier jeannel a écrit :
http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
Le 08/11/2013 08:00, olivier jeannel a écrit :
Have a look at Marvelous Designer for cloth styling.
Le 08/11/2013 01:28, Sebastien Sterling a écrit :
Recently i observed a friend using nCloth to style clothes as well
as simulate them, Ncloth allowed him to select points around the
cuff and belt line, and add some sort of deformer which would make
these sections regress as the rest of the cloth expanded and
settles, this created nice overlaps, i've also seen this to some
extent in 3DS max's cloth modifier.
Cloth seems to remain an extremely occluded field, there really
doesn't seem to be many tutorials or suggestions regarding work-flow
regardles of platform or cloth sim
e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex
ICE implementation, but how do these pertain to an actual character
oriented work-flow.
I'd like to take the opportunity of this thread to ask people there
impressions and experiences regarding cloth work-flows in
softimage, what works for them what is still relevant.