In fact you could use the random node in ice. The test random
probability node uses it. What you are looking for a is a gaussian
distribution(bell curve). I think the random probability node implements
the gaussian distribution, if I am not wrong.
ALOK
GANDHI
/ directeur technique senior- senior technical director
[email protected] <mailto:[email protected]>
T:
*450 430-0010 x225
F:
*450 430-0009
www.modusfx.com <http://www.modusfx.com>
---------------------------------------------------------------------------------------------
MODUS
FX
120 Rue Turgeon,
Sainte-Therese (Quebec) CANADA J7E 3J1
Follow us on
Facebook <http://www.facebook.com/ModusFX>
&
Twitter <https://twitter.com/Modusfx>
**
On 12/19/2013 10:10 AM, Morten Bartholdy wrote:
Don't know that one, Gareth. How does that work?
MB
Den 19. december 2013 kl. 15:38 skrev gareth bell
<[email protected]>:
What about a "test random probability" node?
------------------------------------------------------------------------
Date: Thu, 19 Dec 2013 14:20:08 +0100
Subject: Re: How to weight size preference on instance shapes in ICE?
From: [email protected]
To: [email protected]; [email protected]
Maybe you can try with an fcurve? If you are using a randomize
value by range, make that range between 0 and 1, pipe it in an
Fcurve node, and rescale to your actual size range. And now you
can use the curve to weight it.
On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy <
[email protected] <mailto:[email protected]> > wrote:
I am doing RBD sim with Momentum using instance shapes with 22
different instance objects. I am randomizing the size of these
for variation, but would like to weight the variation so I get
few large ones but many small - like a 10 - 90 % ratio for
instance. Aside form making many instance objects and make the
size relationships in the instance group, is there a way to do
this in the ICE tree?
Morten (tired simulator artist these days)