I would have used an fcurve and I find I use them *everywhere *these days
in ICE, so so useful for weighting like that, reversing, rescalling,
clamping... list goes on



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 20 December 2013 11:14, Morten Bartholdy <[email protected]> wrote:

>   Cool Gareth, and thanks to you, Alok and Oscar. I got things done with
> the fcurve but will definately take a look at the random probability node -
> I need this quite often .
>
>
>    Morten
>
>
>
> Den 19. december 2013 kl. 17:11 skrev gareth bell <[email protected]>:
>
>
>
>  http://imgur.com/ZPWHZrM
>
>
> The random probability value is set to 0.9
>
>
>  ------------------------------
> Date: Thu, 19 Dec 2013 10:43:25 -0500
> From: [email protected]
> To: [email protected]; [email protected]
> Subject: Re: How to weight size preference on instance shapes in ICE?
>
>  In fact you could use the random node in ice. The test random probability
> node uses it. What you are looking for a is a gaussian distribution(bell
> curve). I think the random probability node implements the gaussian
> distribution, if I am not wrong.
>
>  ALOK
>
> GANDHI
>
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> On 12/19/2013 10:10 AM, Morten Bartholdy wrote:
>
>  Don't know that one, Gareth. How does that work?
>
>
>    MB
>
>
>
>
> Den 19. december 2013 kl. 15:38 skrev gareth bell 
> <[email protected]><[email protected]>:
>
>   What about a "test random probability" node?
>
>
>  ------------------------------
> Date: Thu, 19 Dec 2013 14:20:08 +0100
> Subject: Re: How to weight size preference on instance shapes in ICE?
> From: [email protected]
> To: [email protected] ; [email protected]
>
> Maybe you can try with an fcurve? If you are using a randomize value by
> range, make that range between 0 and 1, pipe it in an Fcurve node, and
> rescale to your actual size range. And now you can use the curve to weight
> it.
>
>
>  On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy < [email protected]> 
> wrote:
>
>
>  I am doing RBD sim with Momentum using instance shapes with 22 different
> instance objects. I am randomizing the size of these for variation, but
> would like to weight the variation so I get few large ones but many small -
> like a 10 - 90 % ratio for instance. Aside form making many instance
> objects and make the size relationships in the instance group, is there a
> way to do this in the ICE tree?
>
> Morten (tired simulator artist these days)
>
>
>
>
>
>
>
>

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