Cool Gareth, and thanks to you, Alok and Oscar. I got things done with the
fcurve but will definately take a look at the random probability node - I
need this quite often .

Morten



Den 19. december 2013 kl. 17:11 skrev gareth bell <[email protected]>:

> 
> http://imgur.com/ZPWHZrM <http://imgur.com/ZPWHZrM>
> 
> 
> The random probability value is set to 0.9
> 
> 
> ------------------------------------------------------------------------
> Date: Thu, 19 Dec 2013 10:43:25 -0500
> From: [email protected]
> To: [email protected]; [email protected]
> Subject: Re: How to weight size preference on instance shapes in ICE?
> 
> In fact you could use the random node in ice. The test random probability
> node uses it. What you are looking for a is a gaussian distribution(bell
> curve). I think the random probability node implements the gaussian
> distribution, if I am not wrong.
> 
> ALOK
> GANDHI
> / directeur technique senior- senior technical director
> 
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> On 12/19/2013 10:10 AM, Morten Bartholdy wrote:
> > 
> > Don't know that one, Gareth. How does that work?
> > 
> > 
> > MB
> > 
> > 
> > 
> > 
> > Den 19. december 2013 kl. 15:38 skrev gareth bell <[email protected]>
> > <mailto:[email protected]> :
> > 
> > > What about a "test random probability" node?
> > > 
> > > 
> > > ------------------------------------------------------------------------
> > > Date: Thu, 19 Dec 2013 14:20:08 +0100
> > > Subject: Re: How to weight size preference on instance shapes in ICE?
> > > From: [email protected] <mailto:[email protected]>
> > > To: [email protected] <mailto:[email protected]> ;
> > > [email protected] <mailto:[email protected]>
> > > 
> > > Maybe you can try with an fcurve? If you are using a randomize value by
> > > range, make that range between 0 and 1, pipe it in an Fcurve node, and
> > > rescale to your actual size range. And now you can use the curve to weight
> > > it.
> > > 
> > > 
> > > On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy < [email protected]
> > > <mailto:[email protected]> > wrote:
> > > > I am doing RBD sim with Momentum using instance shapes with 22 different
> > > > instance objects. I am randomizing the size of these for variation, but
> > > > would like to weight the variation so I get few large ones but many
> > > > small -
> > > > like a 10 - 90 % ratio for instance. Aside form making many instance
> > > > objects and make the size relationships in the instance group, is there
> > > > a
> > > > way to do this in the ICE tree?
> > > > 
> > > > Morten (tired simulator artist these days)
> > > > 
> > 

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