http://imgur.com/ZPWHZrM
The random probability value is set to 0.9 Date: Thu, 19 Dec 2013 10:43:25 -0500 From: alok.gan...@modusfx.com To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com Subject: Re: How to weight size preference on instance shapes in ICE? In fact you could use the random node in ice. The test random probability node uses it. What you are looking for a is a gaussian distribution(bell curve). I think the random probability node implements the gaussian distribution, if I am not wrong. ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: 450 430-0010 x225 F: 450 430-0009 www.modusfx.com --------------------------------------------------------------------------------------------- MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook & Twitter On 12/19/2013 10:10 AM, Morten Bartholdy wrote: Don't know that one, Gareth. How does that work? MB Den 19. december 2013 kl. 15:38 skrev gareth bell <garethb...@outlook.com>: What about a "test random probability" node? Date: Thu, 19 Dec 2013 14:20:08 +0100 Subject: Re: How to weight size preference on instance shapes in ICE? From: tridi.animei...@gmail.com To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com Maybe you can try with an fcurve? If you are using a randomize value by range, make that range between 0 and 1, pipe it in an Fcurve node, and rescale to your actual size range. And now you can use the curve to weight it. On Thu, Dec 19, 2013 at 2:06 PM, Morten Bartholdy < x...@colorshopvfx.dk > wrote: I am doing RBD sim with Momentum using instance shapes with 22 different instance objects. I am randomizing the size of these for variation, but would like to weight the variation so I get few large ones but many small - like a 10 - 90 % ratio for instance. Aside form making many instance objects and make the size relationships in the instance group, is there a way to do this in the ICE tree? Morten (tired simulator artist these days)