Displacement and bump map are there and they work beautiful. They event implement a scalar change range into the displacement node.
2014/1/8 Tim Crowson <[email protected]> > I'll repost what I said in the other thread.... > > We started using Redshift back in March and pretty much use it exclusively > now. Of course it all depends on the needs of the project (and there are > still some real limitations). The RS dev team is top notch though. I'm > really excited to see how things will be at the end of this calendar year. > Redshift development is progressing at a fantastic rate, and the pricing is > very competitive. For facilities, even small ones, it does require that you > spend some time considering your hardware and infrastructure, especially if > you want to start converting CPU farms for GPU rendering, or augmenting > them. Fortunately, Redshift isn't licensed per GPU, but per machine, and > that should provide some breathing room. > > To be honest (and I realize we have many Arnold folks here), here at > Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I > even started working on a Soft-to-Modo pipeline. Among these Arnold was the > clear winner. That said, we felt that to be useful for us in production, > Arnold was too costly a solution for us, both financially and in render > time, *considering the kinds of projects we do* . Then Redshift came > along and despite its infancy, really turned our heads. We cautiously began > using it on productions, and it has since proven itself for us. > > Again, it all depends on what kind of project you're working on! You need > to evaluate it for yourself of course, but for smaller houses like us, it > allows us to produce better looking content faster, while staying in > Softimage. And in this economy, we can't argue with that. > > -Tim > > > > On 1/8/2014 2:53 PM, Paul Griswold wrote: > > I've been using it along side Arnold for quite a while now. I just > finished a project for CES entirely in Redshift. > > I think Redshift falls more into the category of a VRay competitor > rather than Arnold. Redshift isn't open the way Arnold is & I don't think > they intend it to be. > > I've found it to be extremely fast and stable in most cases, but being > just out of alpha there are times when it's warts show. > > For $100, it's certainly worth a test drive. > > -Paul > > > ᐧ > > > On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson > <[email protected]>wrote: > >> I just wanted to start this thread so we can kill the Sofimage is dead >> thread. :) >> >> So..Redshift3D enthusiasts...post here. >> >> I think we will benefit the group, as a whole, if we spread the word on >> this >> amazing GPU rendering company. They have made my workflow SO much faster. >> >> >> -- >> >> Best Regards, >> * Stephen P. Davidson* >> >> *(954) 552-7956 <%28954%29%20552-7956> * >> [email protected] >> >> *Any sufficiently advanced technology is indistinguishable from magic* >> >> >> - Arthur C. Clarke >> >> <http://www.3danimationmagic.com> >> > > > -- > > > > > *Tim Crowson **Lead CG Artist* > > > *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, > TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > *Confidentiality Notice: This email, including attachments, is > confidential and should not be used by anyone who is not the original > intended recipient(s). If you have received this e-mail in error please > inform the sender and delete it from your mailbox or any other storage > mechanism. Magnetic Dreams, Inc cannot accept liability for any statements > made which are clearly the sender's own and not expressly made on behalf of > Magnetic Dreams, Inc or one of its agents.* > > >

