Displacement and bump map are there and they work beautiful.  They event
implement a scalar change range into the displacement node.




2014/1/8 Tim Crowson <[email protected]>

>  I'll repost what I said in the other thread....
>
> We started using Redshift back in March and pretty much use it exclusively
> now. Of course it all depends on the needs of the project (and there are
> still some real limitations).  The RS dev team is top notch though. I'm
> really excited to see how things will be at the end of this calendar year.
> Redshift development is progressing at a fantastic rate, and the pricing is
> very competitive. For facilities, even small ones, it does require that you
> spend some time considering your hardware and infrastructure, especially if
> you want to start converting CPU farms for GPU rendering, or augmenting
> them. Fortunately, Redshift isn't licensed per GPU, but per machine, and
> that should provide some breathing room.
>
> To be honest (and I realize we have many Arnold folks here), here at
> Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
> even started working on a Soft-to-Modo pipeline. Among these Arnold was the
> clear winner. That said, we felt that to be useful for us in production,
> Arnold was too costly a solution for us, both financially and in render
> time, *considering the kinds of projects we do* . Then Redshift came
> along and despite its infancy, really turned our heads. We cautiously began
> using it on productions, and it has since proven itself for us.
>
> Again, it all depends on what kind of project you're working on! You need
> to evaluate it for yourself of course, but for smaller houses like us, it
> allows us to produce better looking content faster, while staying in
> Softimage. And in this economy, we can't argue with that.
>
> -Tim
>
>
>
> On 1/8/2014 2:53 PM, Paul Griswold wrote:
>
>  I've been using it along side Arnold for quite a while now.  I just
> finished a project for CES entirely in Redshift.
>
>  I think Redshift falls more into the category of a VRay competitor
> rather than Arnold.  Redshift isn't open the way Arnold is & I don't think
> they intend it to be.
>
>  I've found it to be extremely fast and stable in most cases, but being
> just out of alpha there are times when it's warts show.
>
>  For $100, it's certainly worth a test drive.
>
>  -Paul
>
>
>  ᐧ
>
>
> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
> <[email protected]>wrote:
>
>> I just wanted to start this thread so we can kill the Sofimage is dead
>> thread. :)
>>
>> So..Redshift3D enthusiasts...post here.
>>
>>  I think we will benefit the group, as a whole, if we spread the word on
>> this
>> amazing GPU rendering company. They have made my workflow SO much faster.
>>
>>
>>  --
>>
>>  Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956> *
>> [email protected]
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>    - Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com>
>>
>
>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
> TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> [email protected]
>
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>
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