Yep. I see that's coming.
I can't wait to use paid beta version

-------------------------------------------------------------------
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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On Thu, Jan 9, 2014 at 10:42 AM, Tim Crowson <[email protected]
> wrote:

>  They've stated pretty clearly that Hair and Strand support is the next
> big thing to come... shouldn't be too long now...
>
> -Tim
>
>
>
> On 1/8/2014 3:36 PM, Daniel Kim wrote:
>
> I found some weird result of displacement map with Redshift. Elevation is
> okay, but sometimes I could see weird connection of UVM. All UVM boders
> wasn't smooth and I had no idea how to fix it. Arnold has that option
> though : / But more option I need is... hair @__@ and ICE strand
>
>
>  -------------------------------------------------------------------
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> -------------------------------------------------------------------
>
>
>
>
> On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <[email protected]>wrote:
>
>> Displacement and bump map are there and they work beautiful.  They event
>> implement a scalar change range into the displacement node.
>>
>>
>>
>>
>> 2014/1/8 Tim Crowson <[email protected]>
>>
>>>  I'll repost what I said in the other thread....
>>>
>>> We started using Redshift back in March and pretty much use it
>>> exclusively now. Of course it all depends on the needs of the project (and
>>> there are still some real limitations).  The RS dev team is top notch
>>> though. I'm really excited to see how things will be at the end of this
>>> calendar year.  Redshift development is progressing at a fantastic rate,
>>> and the pricing is very competitive. For facilities, even small ones, it
>>> does require that you spend some time considering your hardware and
>>> infrastructure, especially if you want to start converting CPU farms for
>>> GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
>>> GPU, but per machine, and that should provide some breathing room.
>>>
>>> To be honest (and I realize we have many Arnold folks here), here at
>>> Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
>>> even started working on a Soft-to-Modo pipeline. Among these Arnold was the
>>> clear winner. That said, we felt that to be useful for us in production,
>>> Arnold was too costly a solution for us, both financially and in render
>>> time, *considering the kinds of projects we do* . Then Redshift came
>>> along and despite its infancy, really turned our heads. We cautiously began
>>> using it on productions, and it has since proven itself for us.
>>>
>>> Again, it all depends on what kind of project you're working on! You
>>> need to evaluate it for yourself of course, but for smaller houses like us,
>>> it allows us to produce better looking content faster, while staying in
>>> Softimage. And in this economy, we can't argue with that.
>>>
>>> -Tim
>>>
>>>
>>>
>>> On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>>
>>>  I've been using it along side Arnold for quite a while now.  I just
>>> finished a project for CES entirely in Redshift.
>>>
>>>  I think Redshift falls more into the category of a VRay competitor
>>> rather than Arnold.  Redshift isn't open the way Arnold is & I don't think
>>> they intend it to be.
>>>
>>>  I've found it to be extremely fast and stable in most cases, but being
>>> just out of alpha there are times when it's warts show.
>>>
>>>  For $100, it's certainly worth a test drive.
>>>
>>>  -Paul
>>>
>>>
>>>  ᐧ
>>>
>>>
>>> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <[email protected]
>>> > wrote:
>>>
>>>> I just wanted to start this thread so we can kill the Sofimage is dead
>>>> thread. :)
>>>>
>>>> So..Redshift3D enthusiasts...post here.
>>>>
>>>>  I think we will benefit the group, as a whole, if we spread the word
>>>> on this
>>>> amazing GPU rendering company. They have made my workflow SO much
>>>> faster.
>>>>
>>>>
>>>>  --
>>>>
>>>>  Best Regards,
>>>> *  Stephen P. Davidson*
>>>>
>>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>>> [email protected]
>>>>
>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>
>>>>
>>>>      - Arthur C. Clarke
>>>>
>>>> <http://www.3danimationmagic.com>
>>>>
>>>
>>>
>>>  --
>>>
>>>
>>>
>>>
>>> *Tim Crowson **Lead CG Artist*
>>>
>>>
>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>> Nashville, TN 37214
>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>> [email protected]
>>>
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>>>
>>>
>>>
>>
>>
>
> --
>
>
>
>

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