Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming. Soo nice to have same comp good for both job and gaming.
On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling < [email protected]> wrote: > Call me immature, but i kind of love the idea of my gaming pc also being > my render farm :P > > Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you > can't play Crysis on them :) > > > On 8 January 2014 23:13, Tim Leydecker <[email protected]> wrote: > >> For a current list of features available as well as a roadmap, >> I would like to suggest to just go and give it a free try: >> >> https://www.redshift3d.com/get-redshift >> >> Yes, actually you don´t even have to commit to spending $100 directly, >> the Free Beta Trial gives you 30 days of full access to Redshift. >> >> A special benefit of this free trial option is that you could actually >> try out how a bunch of machines would run using redshift in a farm or >> knot. >> >> Reading the docs doesn´t require a login: >> >> http://docs.redshift3d.com/Default.html >> >> >> Redshift is a really well balanced renderer and I wholehartedly trust in >> it´s success. >> >> With the above opportunity available it is a good time to test it in your >> production scenario >> and wheight it against VRay and Arnold, which are also both very nice >> plattforms with >> enough momentum to also be around for quite a while. >> >> I am sure Redshift is a valuable addition to that arsenal. >> >> Cheers, >> >> tim >> >> >> >> >> >> >> >> >> On 08.01.2014 22:44, Emilio Hernandez wrote: >> >>> Backing up Tim, in the forums there is actually a hair test in Softimage >>> with a simple phong shader. And IMHO it looks nice. >>> >>> >>> >>> >>> 2014/1/8 Tim Crowson <[email protected] <mailto: >>> [email protected]>> >>> >>> >>> They've stated pretty clearly that Hair and Strand support is the >>> next big thing to come... shouldn't be too long now... >>> >>> -Tim >>> >>> >>> >>> On 1/8/2014 3:36 PM, Daniel Kim wrote: >>> >>>> I found some weird result of displacement map with Redshift. >>>> Elevation is okay, but sometimes I could see weird connection of UVM. All >>>> UVM boders wasn't smooth and I had no >>>> idea how to fix it. Arnold has that option though : / But more >>>> option I need is... hair @__@ and ICE strand >>>> >>>> >>>> ------------------------------------------------------------------- >>>> Daniel Kim >>>> Animation Director & Professional 3D Generalist >>>> http://www.danielkim3d.com >>>> ------------------------------------------------------------------- >>>> >>>> >>>> >>>> >>>> On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez < >>>> [email protected] <mailto:[email protected]>> wrote: >>>> >>>> Displacement and bump map are there and they work beautiful. >>>> They event implement a scalar change range into the displacement node. >>>> >>>> >>>> >>>> >>>> 2014/1/8 Tim Crowson <[email protected] <mailto: >>>> [email protected]>> >>>> >>>> >>>> I'll repost what I said in the other thread.... >>>> >>>> We started using Redshift back in March and pretty much use >>>> it exclusively now. Of course it all depends on the needs of the project >>>> (and there are still some real >>>> limitations). The RS dev team is top notch though. I'm >>>> really excited to see how things will be at the end of this calendar year. >>>> Redshift development is >>>> progressing at a fantastic rate, and the pricing is very >>>> competitive. For facilities, even small ones, it does require that you >>>> spend some time considering your >>>> hardware and infrastructure, especially if you want to >>>> start converting CPU farms for GPU rendering, or augmenting them. >>>> Fortunately, Redshift isn't licensed per GPU, >>>> but per machine, and that should provide some breathing >>>> room. >>>> >>>> To be honest (and I realize we have many Arnold folks >>>> here), here at Magnetic we evaluated our rendering options (MR, vRay, >>>> 3Delight, Arnold). I even started working >>>> on a Soft-to-Modo pipeline. Among these Arnold was the >>>> clear winner. That said, we felt that to be useful for us in production, >>>> Arnold was too costly a solution for >>>> us, both financially and in render time, /considering the >>>> kinds of projects we do/ . Then Redshift came along and despite its >>>> infancy, really turned our heads. We >>>> >>>> cautiously began using it on productions, and it has since >>>> proven itself for us. >>>> >>>> Again, it all depends on what kind of project you're >>>> working on! You need to evaluate it for yourself of course, but for smaller >>>> houses like us, it allows us to >>>> produce better looking content faster, while staying in >>>> Softimage. And in this economy, we can't argue with that. >>>> >>>> -Tim >>>> >>>> >>>> >>>> On 1/8/2014 2:53 PM, Paul Griswold wrote: >>>> >>>>> I've been using it along side Arnold for quite a while >>>>> now. I just finished a project for CES entirely in Redshift. >>>>> >>>>> I think Redshift falls more into the category of a VRay >>>>> competitor rather than Arnold. Redshift isn't open the way Arnold is & I >>>>> don't think they intend it to be. >>>>> >>>>> I've found it to be extremely fast and stable in most >>>>> cases, but being just out of alpha there are times when it's warts show. >>>>> >>>>> For $100, it's certainly worth a test drive. >>>>> >>>>> -Paul >>>>> >>>>> >>>>> ᐧ >>>>> >>>>> >>>>> >>>>> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson < >>>>> [email protected] <mailto:[email protected]>> wrote: >>>>> >>>>> I just wanted to start this thread so we can kill the >>>>> Sofimage is dead thread. :) >>>>> >>>>> So..Redshift3D enthusiasts...post here. >>>>> >>>>> I think we will benefit the group, as a whole, if we >>>>> spread the word on this >>>>> amazing GPU rendering company. They have made my >>>>> workflow SO much faster. >>>>> >>>>> >>>>> -- >>>>> >>>>> Best Regards, >>>>> * Stephen P. Davidson** >>>>> **(954) 552-7956 <tel:%28954%29%20552-7956> >>>>> * [email protected] <mailto:sdavidson@ >>>>> 3Danimationmagic.com> >>>>> >>>>> /Any sufficiently advanced technology is >>>>> indistinguishable from magic/ >>>>> >>>>> - Arthur C. Clarke >>>>> >>>>> <http://www.3danimationmagic.com> >>>>> >>>>> >>>>> >>>> -- >>>> >>>> *Tim Crowson >>>> */Lead CG Artist/ >>>> >>>> *Magnetic Dreams, Inc. >>>> *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 >>>> *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768<tel: >>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com> >>>> [email protected] <mailto:tim.crowson@ >>>> magneticdreams.com> >>>> >>>> /Confidentiality Notice: This email, including attachments, >>>> is confidential and should not be used by anyone who is not the original >>>> intended recipient(s). If you >>>> >>>> have received this e-mail in error please inform the sender >>>> and delete it from your mailbox or any other storage mechanism. Magnetic >>>> Dreams, Inc cannot accept >>>> liability for any statements made which are clearly the >>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or >>>> one of its agents./ >>>> >>>> >>>> >>>> >>> -- >>> >>> >>> >>> >

