Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon
stereo gaming.
Soo nice to have same comp good for both job and gaming.



On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling <
[email protected]> wrote:

> Call me immature, but i kind of love the idea of my gaming pc also being
> my render farm :P
>
> Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
> can't play Crysis on them :)
>
>
> On 8 January 2014 23:13, Tim Leydecker <[email protected]> wrote:
>
>> For a current list of features available as well as a roadmap,
>> I would like to suggest to just go and give it a free try:
>>
>> https://www.redshift3d.com/get-redshift
>>
>> Yes, actually you don´t even have to commit to spending $100 directly,
>> the Free Beta Trial gives you 30 days of full access to Redshift.
>>
>> A special benefit of this free trial option is that you could actually
>> try out how a bunch of machines would run using redshift in a farm or
>> knot.
>>
>> Reading the docs doesn´t require a login:
>>
>> http://docs.redshift3d.com/Default.html
>>
>>
>> Redshift is a really well balanced renderer and I wholehartedly trust in
>> it´s success.
>>
>> With the above opportunity available it is a good time to test it in your
>> production scenario
>> and wheight it against VRay and Arnold, which are also both very nice
>> plattforms with
>> enough momentum to also be around for quite a while.
>>
>> I am sure Redshift is a valuable addition to that arsenal.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>>
>>
>>
>>
>> On 08.01.2014 22:44, Emilio Hernandez wrote:
>>
>>> Backing up Tim, in the forums there is actually a hair test in Softimage
>>> with a simple phong shader.  And IMHO it looks nice.
>>>
>>>
>>>
>>>
>>> 2014/1/8 Tim Crowson <[email protected] <mailto:
>>> [email protected]>>
>>>
>>>
>>>     They've stated pretty clearly that Hair and Strand support is the
>>> next big thing to come... shouldn't be too long now...
>>>
>>>     -Tim
>>>
>>>
>>>
>>>     On 1/8/2014 3:36 PM, Daniel Kim wrote:
>>>
>>>>     I found some weird result of displacement map with Redshift.
>>>> Elevation is okay, but sometimes I could see weird connection of UVM. All
>>>> UVM boders wasn't smooth and I had no
>>>>     idea how to fix it. Arnold has that option though : / But more
>>>> option I need is... hair @__@ and ICE strand
>>>>
>>>>
>>>>     -------------------------------------------------------------------
>>>>     Daniel Kim
>>>>     Animation Director & Professional 3D Generalist
>>>>     http://www.danielkim3d.com
>>>>     -------------------------------------------------------------------
>>>>
>>>>
>>>>
>>>>
>>>>     On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <
>>>> [email protected] <mailto:[email protected]>> wrote:
>>>>
>>>>         Displacement and bump map are there and they work beautiful.
>>>>  They event implement a scalar change range into the displacement node.
>>>>
>>>>
>>>>
>>>>
>>>>         2014/1/8 Tim Crowson <[email protected] <mailto:
>>>> [email protected]>>
>>>>
>>>>
>>>>             I'll repost what I said in the other thread....
>>>>
>>>>             We started using Redshift back in March and pretty much use
>>>> it exclusively now. Of course it all depends on the needs of the project
>>>> (and there are still some real
>>>>             limitations).  The RS dev team is top notch though. I'm
>>>> really excited to see how things will be at the end of this calendar year.
>>>>  Redshift development is
>>>>             progressing at a fantastic rate, and the pricing is very
>>>> competitive. For facilities, even small ones, it does require that you
>>>> spend some time considering your
>>>>             hardware and infrastructure, especially if you want to
>>>> start converting CPU farms for GPU rendering, or augmenting them.
>>>> Fortunately, Redshift isn't licensed per GPU,
>>>>             but per machine, and that should provide some breathing
>>>> room.
>>>>
>>>>             To be honest (and I realize we have many Arnold folks
>>>> here), here at Magnetic we evaluated our rendering options (MR, vRay,
>>>> 3Delight, Arnold). I even started working
>>>>             on a Soft-to-Modo pipeline. Among these Arnold was the
>>>> clear winner. That said, we felt that to be useful for us in production,
>>>> Arnold was too costly a solution for
>>>>             us, both financially and in render time, /considering the
>>>> kinds of projects we do/ . Then Redshift came along and despite its
>>>> infancy, really turned our heads. We
>>>>
>>>>             cautiously began using it on productions, and it has since
>>>> proven itself for us.
>>>>
>>>>             Again, it all depends on what kind of project you're
>>>> working on! You need to evaluate it for yourself of course, but for smaller
>>>> houses like us, it allows us to
>>>>             produce better looking content faster, while staying in
>>>> Softimage. And in this economy, we can't argue with that.
>>>>
>>>>             -Tim
>>>>
>>>>
>>>>
>>>>             On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>>>
>>>>>             I've been using it along side Arnold for quite a while
>>>>> now.  I just finished a project for CES entirely in Redshift.
>>>>>
>>>>>             I think Redshift falls more into the category of a VRay
>>>>> competitor rather than Arnold.  Redshift isn't open the way Arnold is & I
>>>>> don't think they intend it to be.
>>>>>
>>>>>             I've found it to be extremely fast and stable in most
>>>>> cases, but being just out of alpha there are times when it's warts show.
>>>>>
>>>>>             For $100, it's certainly worth a test drive.
>>>>>
>>>>>             -Paul
>>>>>
>>>>>
>>>>>             ᐧ
>>>>>
>>>>>
>>>>>
>>>>>             On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <
>>>>> [email protected] <mailto:[email protected]>> wrote:
>>>>>
>>>>>                 I just wanted to start this thread so we can kill the
>>>>> Sofimage is dead thread. :)
>>>>>
>>>>>                 So..Redshift3D enthusiasts...post here.
>>>>>
>>>>>                 I think we will benefit the group, as a whole, if we
>>>>> spread the word on this
>>>>>                 amazing GPU rendering company. They have made my
>>>>> workflow SO much faster.
>>>>>
>>>>>
>>>>>                 --
>>>>>
>>>>>                 Best Regards,
>>>>>                 *  Stephen P. Davidson**
>>>>>                 **(954) 552-7956 <tel:%28954%29%20552-7956>
>>>>>                 * [email protected] <mailto:sdavidson@
>>>>> 3Danimationmagic.com>
>>>>>
>>>>>                 /Any sufficiently advanced technology is
>>>>> indistinguishable from magic/
>>>>>
>>>>>                                - Arthur C. Clarke
>>>>>
>>>>>                 <http://www.3danimationmagic.com>
>>>>>
>>>>>
>>>>>
>>>>             --
>>>>
>>>>             *Tim Crowson
>>>>             */Lead CG Artist/
>>>>
>>>>             *Magnetic Dreams, Inc.
>>>>             *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
>>>>             *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768<tel:
>>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com>
>>>>             [email protected] <mailto:tim.crowson@
>>>> magneticdreams.com>
>>>>
>>>>             /Confidentiality Notice: This email, including attachments,
>>>> is confidential and should not be used by anyone who is not the original
>>>> intended recipient(s). If you
>>>>
>>>>             have received this e-mail in error please inform the sender
>>>> and delete it from your mailbox or any other storage mechanism. Magnetic
>>>> Dreams, Inc cannot accept
>>>>             liability for any statements made which are clearly the
>>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or
>>>> one of its agents./
>>>>
>>>>
>>>>
>>>>
>>>     --
>>>
>>>
>>>
>>>
>

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