They've stated pretty clearly that Hair and Strand support is the next big thing to come... shouldn't be too long now...

-Tim


On 1/8/2014 3:36 PM, Daniel Kim wrote:
I found some weird result of displacement map with Redshift. Elevation is okay, but sometimes I could see weird connection of UVM. All UVM boders wasn't smooth and I had no idea how to fix it. Arnold has that option though : / But more option I need is... hair @__@ and ICE strand


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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <[email protected] <mailto:[email protected]>> wrote:

    Displacement and bump map are there and they work beautiful.  They
    event implement a scalar change range into the displacement node.




    2014/1/8 Tim Crowson <[email protected]
    <mailto:[email protected]>>

        I'll repost what I said in the other thread....

        We started using Redshift back in March and pretty much use it
        exclusively now. Of course it all depends on the needs of the
        project (and there are still some real limitations).  The RS
        dev team is top notch though. I'm really excited to see how
        things will be at the end of this calendar year.  Redshift
        development is progressing at a fantastic rate, and the
        pricing is very competitive. For facilities, even small ones,
        it does require that you spend some time considering your
        hardware and infrastructure, especially if you want to start
        converting CPU farms for GPU rendering, or augmenting them.
        Fortunately, Redshift isn't licensed per GPU, but per machine,
        and that should provide some breathing room.

        To be honest (and I realize we have many Arnold folks here),
        here at Magnetic we evaluated our rendering options (MR, vRay,
        3Delight, Arnold). I even started working on a Soft-to-Modo
        pipeline. Among these Arnold was the clear winner. That said,
        we felt that to be useful for us in production, Arnold was too
        costly a solution for us, both financially and in render time,
        /considering the kinds of projects we do/ . Then Redshift came
        along and despite its infancy, really turned our heads. We
        cautiously began using it on productions, and it has since
        proven itself for us.

        Again, it all depends on what kind of project you're working
        on! You need to evaluate it for yourself of course, but for
        smaller houses like us, it allows us to produce better looking
        content faster, while staying in Softimage. And in this
        economy, we can't argue with that.

        -Tim



        On 1/8/2014 2:53 PM, Paul Griswold wrote:
        I've been using it along side Arnold for quite a while now.
         I just finished a project for CES entirely in Redshift.

        I think Redshift falls more into the category of a VRay
        competitor rather than Arnold.  Redshift isn't open the way
        Arnold is & I don't think they intend it to be.

        I've found it to be extremely fast and stable in most cases,
        but being just out of alpha there are times when it's warts
        show.

        For $100, it's certainly worth a test drive.

        -Paul


        ᐧ


        On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson
        <[email protected] <mailto:[email protected]>> wrote:

            I just wanted to start this thread so we can kill the
            Sofimage is dead thread. :)

            So..Redshift3D enthusiasts...post here.

            I think we will benefit the group, as a whole, if we
            spread the word on this
            amazing GPU rendering company. They have made my workflow
            SO much faster.


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            <http://www.3danimationmagic.com>



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        */Lead CG Artist/

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