yep i agree, dont let the modeling department dictate what your neutral
pose is.  that can lead to expensive issues down the line


On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris <[email protected]> wrote:

> You kick it back to the modelling department and tell them to make the
> hands in line with the forearm.
>
> Seriously ;)
>
>
> On 21 February 2014 16:20, Szabolcs Matefy <[email protected]> wrote:
>
>> Ok, you must annoyed, but...
>>
>>
>>
>> How can I set a different hand orientation? I mean, now the arm plane
>> defines the orientation of the hand, and thanks to the character artists,
>> they invented some idiot pose for the arms and hands that is quite
>> impossible to rig normally (just for visualize the issue. Stand up, drop
>> your arm. When your hand is quite relaxed, raise your hand only, trying to
>> maintain a more or less 45 degree angle between your arm and body. Now,
>> move your hand closer to your body along an imaginary line between your
>> wrist and shoulder, but maintain the hand orientation (the back of the hand
>> points about the sky, no tilt, no pitch. If you are doing it fine, your
>> elbow start to drop. Now that's the pose I need to rig)
>>
>>
>>
>> So how can I do it with Gear, where the hand orientation is achieved
>> apparently from the arm's IK resolution plane?
>>
>>
>>
>>
>>
>> Cheers
>>
>>
>>
>>
>> Szabolcs
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